Sayfert wrote:
now i do think that blink shouldnt have a range limit with it's cool down it cant be spam so i dont see a problem with blink going back to before
Sry but i disagree with that. Why?
-1st.: Mages will be able to survive from any situation like 1 years ago, which makes no sense for me. (1 example: ppl used to novas at invasions like this: 7 ppl went to monu novaed killed 10-20 or even more, they got counterattack while novaing, every1's hp went down to ~1-2k, but noone of them died, cuz they blinked on the 8th party member at Doda in the end. (Same thing happend in cz any many other places)
-2nd.:-The WARs. This was one of the most annoying / unfair side of blink ever.
You had to kill a mage party atleast 3x to weaking them abit becouse whenever any of them died, they just went close to the prison gate, used blink and voila: they were at warders / enemy's keeper again. (Which is clearly bug abuse, becouse a melee party once died, they had to stay at the prison for 1mins to 5 mins, then run back to warder [this would be the normal method in war], while mages stayed at warder even after 3rd-4th dead w/o problem.
And those things were pretty unfair i guess aswell when a 6 mage 1 priest 1 sin party could kill ppl like this: 1 sin ran into the big enemy's crowd (lets say the mages were human and the sin were at orc base) and the mages just blinked on him and novaed down every1, even tho 1 sec ago they were at their own town)
[I was that1 sin many times, but it was still unfair, we could make novatowns easily like this too]
Little offtopic at the end, but still related to mages:
I guess u really gotta do smth about wars. (Rather speaking about the original Prison map, than the boat 1.
Becouse as i mentioned at the 2nd point (every1 knows it i guess) once u die in war, mages cannot tp you for like 3-5 mins, and at the prison map, u are even respawning at a prison where u supposed to stay till its open.
But only ~5% of ppl stay there and wait till its opening.
Rest of them doing this: -Warriors simple descent out on 1 of their party members who didn't die in the last 3 mins and being near to the prison. ( They can use descent only if they are close enough to the door, cuz from the middle of the prison it will fail, but they can walk close to the door so its np.)
-Rest class / warriors who has mages in their parties following this scenario:They know that mages can't tp them for ~3-5 mins becouse they died, but since most of the community having pc like mine (usually even better which enables them to relogg in like 5 secs depends on how fast u can type ur ID, or just using select char, whatever) they are relogging fast, going close to the gate, their parties inviting them back , and mages tp them out. [It takes like 10 seconds]
If u are asking me its clearly bug abuse again, but as i said 90-95% of the server are using / was using it when i used to be active at wars.
It would be nice to see that this "bug" gettin fixed.
(1 alternative solution: Since this blink / descent thingy works only if u are standing next to the doors and not from the middle of prison [atleast this is how it used to be when i was active at wars], increase the zone where you can't get tp / can't use blink / descent. Make it a size which is bigger than prison's size with like 5 meter from each side. Like this no matter what is ur class, u can't get out of prison, till its opening.)
~Cheers.