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 Post subject: Mages
PostPosted: 20 Mar 2012, 02:42 
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Well Hello Guys :) I Am Making This Topic To Set Some Views On Mages That No One In This Server Has Done Before Because They Dont Really Know How To Play Mage. Ok So Lets Get Started :).

Lets Start With Mages Atm And How They Are Atm The Only Real Mage You Can Play Is Fire Mage Because of This There Are Very Few Mages And The Few That Are Out The Complain Because Mages Are To "Weak" Let Me Tell You Something I Played Mage Over 6 Years Now Usko/Private Servers And It Is By Far My Favorite Class And The One i Know The Most About.

Fire Mages They Are Extreamly Powerful In This Game I Myself Am A Mage And I Spam 1k-1.6k Damage With Fire Staff (Lvl 72 Fire Skill) With The Gear That We Wear In This Server Max Damage Should Be Atleast 1.2k Damage NO MORE THEN THAT Now With The Nova That Everyone Cry's About Being To Weak (Lvl 70 Nova) Should Max Out At About 950-1k No More Then That and (Lvl 60 Nova) Should Max Out At 700-800 This Skills Could Be Improved A Bit Now All I Am Asking For Here Is To Get The Real Damages Of These Skills Im Asking To Reduce The Damage of (Lvl 72 Skill) And Increased Damage of (Lvl 60 Nova) And (Lvl 70 Nova) Just A Tiny Bit.

Lighting Mages This Are The Real Battle Mages They Are Controlled By (INT Bonus) The Higher Your INT Bonus The Higher Stun Rate You Have This Mages Used To Be Very Powerful Here In MaxKo About 2 Years Ago When I Used To Play And They Are In Usko Now These Mages Are Very Crappy They Do No Damage And No Stun No Matter How High Your INT Bonus Is I Think You Should Increase Lighting Staff (Lvl 72 Skill) Damage To Max 750-850 As Well As Greatly Increase The Stun Rate of This Mage This Is A Very Crucial Element Of Pking With A Mage These Are Support/Battle Mages They Are A Balance Between Fire Mage (Attacker) And Ice Mages (Support) This Build Is Pretty Much Perfect I Have Tested Everything And All Its Missing Is Stun Rate It Stuns Once Every 100 Hits :(.

Ice Mages This Is True An Amazing Support Class Same Problem As Lighting Mage Everything Is Perfect Except Slow Rate It Takes Alot To Slow Down Enemys Now This Is Not A Battle Mage This Mages Dosnt Do Alot of Damage But Is Probably The Best Support Class Behind The Priest In The Game This Is A Great Key To Parties And Pking In General And Would Be Amazing To See It In Action Working On MaxKo.

I Am Not Asking To Make Mages Weaker/Stronger Because I Am Another Class Nor Because I Am A Mage Myself Reason I Am Asking To Decrease Fire Mage Damage Is Because Atm Its Unrealistic And Im Not Even Asking To Raise Damage In Other Mages But To Please Make There Effects Work Its Is Boring Seeing Everyone The Same So I Am Asking Nicely And Kindly Will You Please Take My Post Into Consideration And Think About The Players We Mages Would Like To Have More Builds Then Just Fire.

Modification Made On 3.20.12
These Following Item Should Also Be Added
    1.Scorching Staff
    2.Oasis Staff
    3.Chatoic Staff


Modification Made On 3.23.12
ok so here we go again :)

as for the ice skill not working idk what his talking about but lets start with slow and stun rate :D

the fact that we cant link stun nd slow to int the way it is in usko its a bad thing because now we will have mp mages hitting alot harder then they should and stunning the same way but w.e that dosent matter anyone that plays mp mage dosent know how to play mage :)

now down to the % of stun and slow in cz the stun/slow rate should be 30-35% no more then that due to the fact that then mages will really be overpowered but it cant be less then 30-40% because if it is then we will never stun or slow.. this is the tricky part tho since this is a private server with alot of "Custom" accessorices it is very hard to get that 30-40% stun/slow rate due to the fact that the weakest person have 200+ resistance to all so we must find a way around this either make it so the stun rate is 30-40% over the resistance people have right now or start to decrease the resistance on these "custom" items.

now for the Skills


Lighting Mage Skill
Lvl Skill Damage Stun Rate
85 (Deadly Lighting) 1200-1400 80%
75 (Lightning Armor) 900-1000 60%
72 (Light Staff) 800-900 30-40%
70 (Stun Cloud) 750-950 35-45%
70 (Chain Lightning) 750-850 50-60%
60 (Static Nova) 500-650 35-45%
57 (Thunder Impact) 750-850 35-45%
56 (Manes of Thunder) 500-600 30-40%
54 (Static Thorn) 600-700 25-35%
51 (Static Orb) 500-650 25-35%
45 (Thunder Cloud) 450-550 30-40%
39 (Discharge) 500-600 25-40%
18 (Static Hemisphere) 300-400 20-30%


Ice Mage Skill
Lvl Skill Damage Slow Rate
85 (Deadly Ice) 1200-1400 80%
80 (Freezing Distance) 1000-1200 Dosent Slow It Freezes Opponent
75 (Ice Armor) 900-1000 50%-60%
72 (Ice Staff) 750-850 30-40%
70 (Prismatic) 750-950 35-45%
70 (Ice Storm) 750-850 45-55%
60 (Frost Nova) 500-650 35-45%
57 (Ice Impact) 750-850 35-45%
56 (Manes of Ice) 500-600 30-40%
51 (Ice Comet) 500-650 25-35%
45 (Blizzard) 450-550 30-40%
39 (Frostbite) 500-600 25-45%
18 (Solid) 300-400 20-30%


Fire Mage Skills
Lvl Skill Damage
85 (Deadly Fire) 1600-2200
80 (Igzination) 1400-1800
80 (Vamparic Fire) 1400-1700
75 (Fire Armor) 1300-1600
72 (Fire Staff) 900-1400
70 (Incineration) 1000-3200
70 (Meteor Fall) 900-1050
60 (Supernova) 750-800
57 (Fire Impact) 1000-1200
56 (Manes of Fire) 900-1200
54 (Fire Thorn) 900-1100
51 (Pillar of Fire) 800-950
45 (Inferno) 500-650
18 (Ignition) 450-550


Skill That Do Not Work or Have Wrong Effect

Master Skill

Bright Dew
Effect/Description
[PASSIVE] Increase Mp Regain 20% When Under 30% Mana

Mana Shield
Effect/Description
Absorbs 15% of damage received through mana. However, the damage absorbed from mana will be 4 times greater.

Instantly Magic
Effect/Description
Able to cast a spell without any refresh time.


Lighting Skill

Lightning Armor
Effect/Description
powerful lightning damage (it is resistance in game -.-)

Blink
Effect/Description
Suppoused to teleports you to a party member (has range limit like decent)


Fire Skill

Fire Armor
Effect/Description
powerful fire damage deal continuous damage (it is resistance in game -.-)

Vamparic Fire
Effect/Description
Suppoused to hit with powerful damage have continues attack and drain hp (dosent drain hp)


Ice Skill

Ice Armor
Effect/Description
powerful ice damage chance to slow down (it is resistance in game -.-)

Freezing Distance
Effect/Description
Freeze your opponent with ice for a short period of time. The freezing success rate is proportional to the opponents current HP level. Does not apply to monsters.


i think that is about it i will continue testing and seeing i will make modification onto this post if i find something new hopefully this will help :)

Modification Made On 3.25.12
Added New Skills To List of Skills Not Working or Have Wrong Effect

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Last edited by Valkyrie on 25 Mar 2012, 09:15, edited 6 times in total.

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 Post subject: Re: Mages
PostPosted: 20 Mar 2012, 05:50 
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theres my gg sayfart <333


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 Post subject: Re: Mages
PostPosted: 20 Mar 2012, 08:54 
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Good explanation, this is by far the better post I have seen about mage (tired of all "up damage" "mage are weak" and all crappy post like that).

Maxko team has already lost a lot of time trying to make mage balanced with other class. Sometimes they are really OP and most of the players go to mage and games play is totally ruined and sometimes they are too weak and nobody play mages.

Your post is underlining nicely what is actually working and what need to be changed and you also show why it should be like that.

Even if I dont often play mage and I dont want to get back to th situation where 75% of active players are mages, I think we should take a look at your suggestions.
Fire mage, nothing to add, that seems logicall. (nova damage were up a little bit few days ago, what is the situation now?)
Lightning mage, not enough used, need to up a little stun rate but not too much (10 to 20% stun rate depending on your int and the opponenet resist should be good)
Ice mage, same as lighting.

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 Post subject: Re: Mages
PostPosted: 20 Mar 2012, 09:07 
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GM_Wolv wrote:
Good explanation, this is by far the better post I have seen about mage (tired of all "up damage" "mage are weak" and all crappy post like that).

Maxko team has already lost a lot of time trying to make mage balanced with other class. Sometimes they are really OP and most of the players go to mage and games play is totally ruined and sometimes they are too weak and nobody play mages.

Your post is underlining nicely what is actually working and what need to be changed and you also show why it should be like that.

Even if I dont often play mage and I dont want to get back to th situation where 75% of active players are mages, I think we should take a look at your suggestions.
Fire mage, nothing to add, that seems logicall. (nova damage were up a little bit few days ago, what is the situation now?)
Lightning mage, not enough used, need to up a little stun rate but not too much (10 to 20% stun rate depending on your int and the opponenet resist should be good)
Ice mage, same as lighting.




yeah lol,tho hes one of a gg mage i ever seen in this server these day :D
gg sayfart <3


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 Post subject: Re: Mages
PostPosted: 20 Mar 2012, 12:03 
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GM_Wolv wrote:
Good explanation, this is by far the better post I have seen about mage (tired of all "up damage" "mage are weak" and all crappy post like that).

Maxko team has already lost a lot of time trying to make mage balanced with other class. Sometimes they are really OP and most of the players go to mage and games play is totally ruined and sometimes they are too weak and nobody play mages.

Your post is underlining nicely what is actually working and what need to be changed and you also show why it should be like that.

Even if I dont often play mage and I dont want to get back to th situation where 75% of active players are mages, I think we should take a look at your suggestions.
Fire mage, nothing to add, that seems logicall. (nova damage were up a little bit few days ago, what is the situation now?)
Lightning mage, not enough used, need to up a little stun rate but not too much (10 to 20% stun rate depending on your int and the opponenet resist should be good)
Ice mage, same as lighting.


there is ntn wrong with fire mage except mabye reduce staff damage i retested nova and as you said it was improved and its just fine but once again as i said i myself am a fire mage and from experience the staff damage is way to strong atm now for lighting and ice yes dont raise it to much 20% more would be perfect ofc the lower ur int the lower the rate and the higher ur int the higher ur stun rate this would help out since alot mages in this game are just full 255 mp 157 hp >.> they dont know how to play mages and please do not make them overpowered again i wouldnt like the see whole server mage again when i started playing here 2 years ago it was horrible everyone was mage and we would all hit 2k+ with nova it was just ridiculous

well thanks for your time to read my suggestion and taking some of it into consideration i appriciate it.

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 Post subject: Re: Mages
PostPosted: 21 Mar 2012, 08:10 
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Bump For Mages

nd if any gms need any info or clarifications on anything i have tested pretty much everysignle skill of all theses classes in many different builds in arena so i will be able to answer any question you have :)

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 Post subject: Re: Mages
PostPosted: 21 Mar 2012, 09:51 
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ok.
Dont need to bump it, just let us think about it and let people give their opinions on this suggestion.
Pm me your msn adress, I might contact you if we want to make changes on mages.

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 Post subject: Re: Mages
PostPosted: 21 Mar 2012, 11:01 
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Sayfert wrote:
Well Hello Guys :) I Am Making This Topic To Set Some Views On Mages That No One In This Server Has Done Before Because They Dont Really Know How To Play Mage. Ok So Lets Get Started :).

Lets Start With Mages Atm And How They Are Atm The Only Real Mage You Can Play Is Fire Mage Because of This There Are Very Few Mages And The Few That Are Out The Complain Because Mages Are To "Weak" Let Me Tell You Something I Played Mage Over 6 Years Now Usko/Private Servers And It Is By Far My Favorite Class And The One i Know The Most About.

Fire Mages They Are Extreamly Powerful In This Game I Myself Am A Mage And I Spam 1k-1.6k Damage With Fire Staff (Lvl 72 Fire Skill) With The Gear That We Wear In This Server Max Damage Should Be Atleast 1.2k Damage NO MORE THEN THAT Now With The Nova That Everyone Cry's About Being To Weak (Lvl 70 Nova) Should Max Out At About 950-1k No More Then That and (Lvl 60 Nova) Should Max Out At 700-800 This Skills Could Be Improved A Bit Now All I Am Asking For Here Is To Get The Real Damages Of These Skills Im Asking To Reduce The Damage of (Lvl 72 Skill) And Increased Damage of (Lvl 60 Nova) And (Lvl 70 Nova) Just A Tiny Bit.

Lighting Mages This Are The Real Battle Mages They Are Controlled By (INT Bonus) The Higher Your INT Bonus The Higher Stun Rate You Have This Mages Used To Be Very Powerful Here In MaxKo About 2 Years Ago When I Used To Play And They Are In Usko Now These Mages Are Very Crappy They Do No Damage And No Stun No Matter How High Your INT Bonus Is I Think You Should Increase Lighting Staff (Lvl 72 Skill) Damage To Max 750-850 As Well As Greatly Increase The Stun Rate of This Mage This Is A Very Crucial Element Of Pking With A Mage These Are Support/Battle Mages They Are A Balance Between Fire Mage (Attacker) And Ice Mages (Support) This Build Is Pretty Much Perfect I Have Tested Everything And All Its Missing Is Stun Rate It Stuns Once Every 100 Hits :(.

Ice Mages This Is True An Amazing Support Class Same Problem As Lighting Mage Everything Is Perfect Except Slow Rate It Takes Alot To Slow Down Enemys Now This Is Not A Battle Mage This Mages Dosnt Do Alot of Damage But Is Probably The Best Support Class Behind The Priest In The Game This Is A Great Key To Parties And Pking In General And Would Be Amazing To See It In Action Working On MaxKo.

I Am Not Asking To Make Mages Weaker/Stronger Because I Am Another Class Nor Because I Am A Mage Myself Reason I Am Asking To Decrease Fire Mage Damage Is Because Atm Its Unrealistic And Im Not Even Asking To Raise Damage In Other Mages But To Please Make There Effects Work Its Is Boring Seeing Everyone The Same So I Am Asking Nicely And Kindly Will You Please Take My Post Into Consideration And Think About The Players We Mages Would Like To Have More Builds Then Just Fire.

Modification Made On 3.20.12
These Following Item Should Also Be Added
    1.Scorching Staff
    2.Oasis Staff
    3.Chatoic Staff

really very good topice about mages
Sayfert i think u go mage bro
so u make very good topice about mage
+1

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 Post subject: Re: Mages
PostPosted: 21 Mar 2012, 11:19 
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I agree with Sayfert on everything, but yet its flegy's choice to make those changes

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 Post subject: Re: Mages
PostPosted: 21 Mar 2012, 12:31 
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Nice Suggestion!


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