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 Post subject: Re: Mages
PostPosted: 06 May 2012, 11:02 
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GM_Chucky wrote:
Ok let me clear up something right here,
We are not able to create Blink, Light Shock, Vampiric Fire, Flame/Ice/Lighting Armors and some more master skills of mage like in Usko. It's same with Sin/Priest/Warrior skills. Same with stun/slow rates of warrior and mage skills. We are not able to set an exact value for those rates. Just they are bugged.
They don't work properly in v1298 servers.
Best we can do is what they are atm.
Flegy had a break developing new files, he started back again before few days and as he says new files will be ready very soon. He is going really fast atm.
New files will bring everything that Usko have atm. New buff effects, new skills, new skin, Chaos/Bdw/Juraid/Soccer events New War Zones, Wings, Cospre Items, War Commanders on Horse, Rebirth System, New Clan system(You will be able to donate nps to your clan, Get it royal with killing isiloon and felankor) and more things that I can't remember atm.

So you will have to wait for it. :) and till that you should call your friends and promote for MaxKO ^^

For now what we gonna do is
Decrease Flame Staff damage which is kinda high atm. Leave ice/lighting staff as it is now.
Increase Aoe Damages by around 70% to bring back those mage teams back to MaxKo and heat up cz a bit.
We have already created a topic in Staff section. We gonna discuss it and notice it to players.



all what you say will coming soon at maxko not like it just 2 Football+chaous :) i wait this wars :)

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 Post subject: Re: Mages
PostPosted: 06 May 2012, 11:36 
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Untill expansion come, we will come up with solution about mages.

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 Post subject: Re: Mages
PostPosted: 07 May 2012, 21:21 
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GM_Chucky wrote:
For now what we gonna do is
Decrease Flame Staff damage which is kinda high atm. Leave ice/lighting staff as it is now.
Many people will miss those "melee" Mage abilities (like 220v...)

GM_Chucky wrote:
Increase Aoe Damages by around 70% to bring back those mage teams back to MaxKo and heat up cz a bit.
70% ??? :o omg

Remember those big discussions we had some months ago?
When there were obviously to many Mage Partys ruling every war!
Didnt we learn something from that?

---------------------------------------------------------------

I didnt read through this Thread - so prolly it has been said before...but

IMO the 2 Problems about MaxKO Mages are:
1. AOE and Str-staff-hit possible in 1 stat build.
Staff hit dmg should be linked only to STR and not to MP - like it is now.
AOE and Spell dmg should be linked with MP.


2. 1h T Staff + Shield hits almost same like 2h Staff.
What makes the Mage slightly overpowered when using Shield.
Simple Solution: Reduce stats on T Staff - cause its the only usable 1h Staff.


Than u can slightly raise the AOE and leave the Staff hit dmg like it is now - or reduce it sligthly.
Please dont ruin the pk with any "drastic" changes...


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 Post subject: Re: Mages
PostPosted: 09 May 2012, 04:22 
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mages die the fastest miles, and raising nova wont do 2 much anyway people have over 20k hp anyway,staff dmg is fine the way it is tbh or raise it abit
and when people do mp str build there hp sucks badly and there usually the 1st people to die in pk also lol

if u think mages are OP look and the other melee dmgs bps can spam near 3k on torment warriors are heavy hitters, they can use shield and hero spear and still do some decent dmg aswell, also and everyone complains about mages geez


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 Post subject: Re: Mages
PostPosted: 09 May 2012, 06:22 
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mages with tshield are hard as well...and painful... as Miles suggested... Tstaff attack power should be reduced...

i suggest ... maintain the staff dmg as it is now... and increase the nova dmg by maybe 20%-30% nothing more...

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 Post subject: Re: Mages
PostPosted: 09 May 2012, 06:56 
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CrankyMonky wrote:
mages with tshield are hard as well...and painful... as Miles suggested... Tstaff attack power should be reduced...

i suggest ... maintain the staff dmg as it is now... and increase the nova dmg by maybe 20%-30% nothing more...

have you even played a mage full time?
the dmg even with tstaff is low is the way it is, is fine
novas are weak atm only 1k dmg they do and shit range also except the 23master nova


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 Post subject: Re: Mages
PostPosted: 09 May 2012, 08:56 
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MyDarkPassenger wrote:
CrankyMonky wrote:
mages with tshield are hard as well...and painful... as Miles suggested... Tstaff attack power should be reduced...

i suggest ... maintain the staff dmg as it is now... and increase the nova dmg by maybe 20%-30% nothing more...

have you even played a mage full time?
the dmg even with tstaff is low is the way it is, is fine
novas are weak atm only 1k dmg they do and shit range also except the 23master nova


yes i have played a mage full time before.... (during mageko season)
ok.. maintain Tstaff stats and damage... but please dont increase 70% nova damage... i just dont want mageko again instead of maxko... i've seen more mages in CZ now and they are hard to kill (with tshield tstaff) and with a good priest... a tshield mage can tank warriorS and sinS while killing with staff attack due to its advantage of range...

everyone wants their favourite class to be overpowered... im playing sin now and how i wish i had more hp... 8.7k hp is just too damn low... please up 70%?

if nova damages are increase to 70%... we will definately see mageko again... guaranteed.. coz i will reclass to mage as well due to overpowered...

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 Post subject: Re: Mages
PostPosted: 09 May 2012, 09:02 
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u only got 8.7k hp on sin because u use scrolls, u dnt rely on ur priests for buff lol


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 Post subject: Re: Mages
PostPosted: 12 Feb 2013, 05:42 
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/Moved and closed because old topic.
12 Feb 2013

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