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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 22 Nov 2011, 10:09 
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The remaining problem is that dead people on monu are still getting nps.Would be nice to find a way to stop it. (by tp them to respawn point after a delay for example)

Guards are fine but I just think they should be a little bit more easy to kill because they respawn fast.

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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 23 Nov 2011, 10:33 
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Arcturus wrote:
I understand where your coming from, but if you think about it, when all karus or humans are dead from these guards b/c they're afk, (the humans or the karus depending on who is invading) can then go in and kill the monu. so they won't get nps.

if that makes any sense. :cry:

Problem is, they are not event strong enough to kill afk people, but they just disturb people who not afk. So, they r not do as what they supposed to do, stopping leecher.
reduce their def a bit, but increase their ap. Right now they hit like worm bite you xD


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 24 Nov 2011, 02:00 
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Biggest problem is when guards are atacking priests cant heal.


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 24 Nov 2011, 11:39 
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GM_Flegy wrote:
We and add guards to stop leaching nps to everyone be active in war


The plan was for nyllian to make some program that will TP them back to lunar valley after they have been death for 1 minute. (discussed that on msn with the whole team, in the same convo as the spirit armors etc)


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 24 Nov 2011, 12:08 
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Ok so we just need to wait for this program to be made and it will be fine.
But I agree that in order to kill leechers, guards should have better ap and less ac or hp to be killed easily by active players.
Ofc they cancel some heal but that is not weird, lot of mobs do it also.

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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 24 Nov 2011, 14:03 
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Wolvia wrote:
But I agree that in order to kill leechers, guards should have better ap and less ac or hp to be killed easily by active players.
O


I would say that killing leechers is defending nations job....

tping dead bodies out after 1 min is ok...still what if some1 is waiting for rezzer? oh well i guess we cant have everything

p.s. whats the big deal with leeching some nps anyway... :?:


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 12 Feb 2013, 06:30 
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/Moved and closed because old topic.
12 Feb 2013

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