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New Guards in EMC / Luff https://www.maxko-forum.info/viewtopic.php?f=46&t=20001 |
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Author: | Wolvia [ 22 Nov 2011, 10:09 ] |
Post subject: | Re: New Guards in EMC / Luff |
The remaining problem is that dead people on monu are still getting nps.Would be nice to find a way to stop it. (by tp them to respawn point after a delay for example) Guards are fine but I just think they should be a little bit more easy to kill because they respawn fast. |
Author: | MadBull [ 23 Nov 2011, 10:33 ] |
Post subject: | Re: New Guards in EMC / Luff |
Arcturus wrote: I understand where your coming from, but if you think about it, when all karus or humans are dead from these guards b/c they're afk, (the humans or the karus depending on who is invading) can then go in and kill the monu. so they won't get nps. if that makes any sense. ![]() Problem is, they are not event strong enough to kill afk people, but they just disturb people who not afk. So, they r not do as what they supposed to do, stopping leecher. reduce their def a bit, but increase their ap. Right now they hit like worm bite you xD |
Author: | SiN [ 24 Nov 2011, 02:00 ] |
Post subject: | Re: New Guards in EMC / Luff |
Biggest problem is when guards are atacking priests cant heal. |
Author: | LegendJoeglacheL [ 24 Nov 2011, 11:39 ] |
Post subject: | Re: New Guards in EMC / Luff |
GM_Flegy wrote: We and add guards to stop leaching nps to everyone be active in war The plan was for nyllian to make some program that will TP them back to lunar valley after they have been death for 1 minute. (discussed that on msn with the whole team, in the same convo as the spirit armors etc) |
Author: | Wolvia [ 24 Nov 2011, 12:08 ] |
Post subject: | Re: New Guards in EMC / Luff |
Ok so we just need to wait for this program to be made and it will be fine. But I agree that in order to kill leechers, guards should have better ap and less ac or hp to be killed easily by active players. Ofc they cancel some heal but that is not weird, lot of mobs do it also. |
Author: | MohawK [ 24 Nov 2011, 14:03 ] |
Post subject: | Re: New Guards in EMC / Luff |
Wolvia wrote: But I agree that in order to kill leechers, guards should have better ap and less ac or hp to be killed easily by active players. O I would say that killing leechers is defending nations job.... tping dead bodies out after 1 min is ok...still what if some1 is waiting for rezzer? oh well i guess we cant have everything p.s. whats the big deal with leeching some nps anyway... ![]() |
Author: | Theon [ 12 Feb 2013, 06:30 ] |
Post subject: | Re: New Guards in EMC / Luff |
/Moved and closed because old topic. 12 Feb 2013 |
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