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 Post subject: Re: Mages.
PostPosted: 31 Dec 2011, 07:57 
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TheOzzy wrote:
ShinBia wrote:
2 mags can kill sin with no priest thet is f stiupid get hit for 1k hp lol wtf

its not abut mag skil or pover its about mag defens


it need to be lower 2k defns + shield + 1 h staf and atack 1k+ lol nice

mag shood have defens 1,6 defens meybe on shield 1,9 k so they can have nice heat

but not heat and big defens its stiupid


Mages defense is 1522 with mp armours already lol how much more must they decrease it for you to stop crying ? Sins can kill mages easily in a 1v1 if they use all their skills just for your information


dont decrease the defense!!

DECREASE THE DMG!! :D

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 Post subject: Re: Mages.
PostPosted: 03 Jan 2012, 10:21 
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KVN wrote:
i try Subside on mage , still get 2k++ damage on me and i try Confusion (Decrease enemy's magic by 30% ) on mage , still the same :roll:
i full duff a mage, i still get 2k++ damage :shock:

seem like mage wouldn't effected by duff skill expect decrease hp and decrease def only. if bug please fix it and if no, all change class to mage better :P

since mage's attack increased and why the resistance didnt increase ?


Subside not works on mages.

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 Post subject: Re: Mages.
PostPosted: 04 Jan 2012, 18:20 
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coaca wrote:
All can see, "maxKO server mage",but why?
See one mage with : Subside/Torment.

http://imageshack.us/photo/my-images/4/semttuloeno.png/

I really dont undertand how he with subside hit it, OMG , for me staff is atack where str make a diference.Now mages with Hero set MP hit this from all ppls, lol , so funny no?

MP=Nova and pilars/deadly fire atacks...
STR=Staff atack...

And why all hits with mage give 2HIts????? I want too, I think it is R and skll but if you know meeles no make R atack every time. warrior/rogues/BPs: skll/R/skll/skll/R/skll/skll/R. Mages:skllR/skllR/skllR/....

def mages low?? he with fll duff get 2300dmg lol, and me without duffs, 2451.Other R meeles = 300/400dmg Mages=600/800/900.


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 Post subject: Re: Mages.
PostPosted: 05 Jan 2012, 06:17 
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 Post subject: Re: Mages.
PostPosted: 06 Jan 2012, 09:53 
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Shows how much u know about mages lol.
Staff hits have 2 dmgs: 1 affected by str and 2 affected by mp.
The subside will lower first DMG but not 2nd one which will hit 1k or so depending on ur fire resist. If u get high resist ull get less DMG and that's why 200 resist is so effective against staff because it's like 200 DMG difference. The only way a Mage will hit 2k from staff if he is full mp and rest in str and in this case he will have no hp and will die 4 hits 2 hits if debuffed...
So either u hit hard and die fast or u hit low and hard to kill...
U can't have it all as Mage just like any other class...


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 Post subject: Re: Mages.
PostPosted: 06 Jan 2012, 10:29 
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Funny tho,
has there been more then 1 day people weren't complaining
about mages? Or they or too strong or they are too weak,
peepz, you really got to know what you want.

If you think they are too strong, play a mage for a while, I'm sure
you'll be convinced that they aren't too strong. If you think mages are too weak, play against one and you'll see that they're actually not too weak.
After all you'll see that they are just perfect the way they are :)

The mages are how they should be, just keep them like this.
Don't start complaining if you got killed sometimes by a mage.
Maybe it's just a good player? the fact is, some people are just
better in handling a mage, than others. If you get killed by a mage, or
you can't kill as a mage, thats because your not good enought.
Or simply the player you play against is just better.

My point is shortly : this mage complaining has to come to an end.

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 Post subject: Re: Mages.
PostPosted: 06 Jan 2012, 14:01 
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When the 80% of the population changing to mage then there is definitely smth with them.. (Just check the website, most of the actually mages got like 2x hero sword, chaos daggers and every cool weapons for other classes but still they rather playing on mage with a faun 10 cuz its op atm)

On the other hand these changes (making the mage's 72dmg MP required like in USKO ) was a good1 in my opinion since u've changed the hero armor's def aswell.
But u've left the 1 handed staff ingame and with these change mages can have gg nova / staff dmgs while they are wearing a tier shield for example which makes them rly hard to kill.

I've been trioing with my bros lately, tested a few thing. We beated every single int priest in a few sec with the following setup: 1x duffer and 2x mage. They went down so freaking fast. After that relogged on duffer + sin + warrior. And for example on int priests my highest CP DMGs were around the same as Every 72 staff dmg before. Which was to be honest surprising.


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 Post subject: Re: Mages.
PostPosted: 06 Jan 2012, 14:01 
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And finally abit offtopic.:

-Maybe becouse of the kahless / amors changes or u've changed the skills's dmg, idk at all. But warrior's dmgs became way harder aswell. With a tier sword / dark axe + hero set+Pe (which ISN'T EVEN CLOSE to the highest AP u can reach on warriors) we've been spamming 1k+ on the duffed priests (kahless + hero set + tier shield+mace) in the past i could never reach 1k dmg on int priests with warrior. Not to mention the dmgs on classes w/o shields, almost every1 hits 2k+ on eachother with duffs and so on.

I have no idea why you've made these modifications, but this is the main reason what causes the gang bangs in cz. Becouse in the past with the old valkyrie defs / kahless, and hero weapons with lower ap the smarter ppl could tanking rly fine so a smaller party was enough to be pwnage in cz. But with these dmgs 1k+ staff hits + 1k+ novas in the same time, 1-2k hits from warriors, sins spikeing 3k+ on each other with duff the game became like WHOS GOT THE MORE PRIEST KO, OR WHOS STARTED TO HIT 1 SEC FASTER.

Just take a look back to the old usko days. The Potions aswell were made for 5-6k hp and 1-2k dmgs. Not the 15--> 25k hp / 2k---> 5k dmgs which is possible here. In the past better sins for example could escape sometimes from me & my bro after a para if he noticed us after the 1st hits. But following my latest experience we killed every single player after a parasit in a sec.

So i guess these increadibly high dmgs causes that ppl are sitting in town till they are gettin atleast 2 priest and they are going to cz only with 2 -3 party together.

Ps.: It wasn't whining, just my subjective opinion. And sry for becoming too long :P


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 Post subject: Re: Mages.
PostPosted: 06 Jan 2012, 14:28 
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I almost agree to all that sacred just wrote.
We cant tell that there is nothing wrong with mage atm. For me leave them as it is but really need to decrease a little bit the one handed staff damages. Like Sacred said, mage int with tshield are not easy to kill at all (not even mentionning their constant tping) and they still doing great damage and can tank everyclass.

Warrior do high damage too but what to say about that. Compare to all classes on maxko, their only advantage is to be the strongest (more hp, ac , ap) class. They dont have heal, no light feet, no tp (descent not really a tp), no duf, no far damage, ... So its ok like that I think.

And most annoying thing and thats actually killing the fun in cz is that people only run in big group now (2 party at least). I really miss the one party vs one party fight or even smaller group fight, it was long and strategic fight.

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 Post subject: Re: Mages.
PostPosted: 07 Jan 2012, 12:40 
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Got a point there,
I agree with the one handed weapons dmg decreasing,
but the rest shouldn't be changed

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