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 Post subject: Suggestion regarding mage hero/valk set
PostPosted: 04 Feb 2015, 09:38 
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Hm, I thaught about it, personally I think the novas dont hit hard enought. I've played servers recently that hp cap were about 7-8k. and novas were hitting the same then here. But they had real mage paper set (Cotton)
Here what I suggest...
Making the % of AC difference between Paper hero set and Int hero set the same, and higher the nova damage.

Mage hero pauldron (INT) AC = 270
Complete pauldron +10 AC = 157
Calcul : 270/157 = 1.71

Mage hero pauldron (MP) AC = 160
Mage cotton robe AC +10 = 80
calcul : 160/80 = 2

Actual mages nova damage = +-1100
My suggestion of nova damage = +-1500-1600
Calcul = 1100*1.4

what I would suggest Mage hero pauldron (MP) AC to be = 130AC (80*1.71)
And Higher the INT or STR or HP requirment for INT mage hero set, so they cannot be attacker using int hero set.

I'd like to have your opinion. please, don't say things like... -1 most retarded post I've seen in my life or shit like that. I just want paper mages to be paper and INT mages to be int. Because now, I'm using paper armor, and i'm able to play support without any difficulties.

The fear of making novas hit higher, is having FreeDooM or Famiglia comming back with 2/3 mages party. but yeah, having sins that 2-3-4 hits you would be better has a paper mage.

TheGreatEvil

PS: I could do the list of the calculs of all hero/valk parts to have equivalents AC regarding the grade of the armor before hero/valk.

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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 04 Feb 2015, 09:59 
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I always up for mage nova damage increase, if they are real paper and die in few hits, by that way they kill alot with novas in a team but also die alot :P


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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 04 Feb 2015, 10:00 
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KS3R wrote:
I always up for mage nova damage increase, if they are real paper and die in few hits, by that way they kill alot with novas in a team but also die alot :P


I guess you could agree on the fact that ''paper'' mages atm have way to much ac. And to be completely honnest. I'm pretty sure that ifwe makes mp mages novas better, a few mages clans/parties gonna join the servers. so more midgets to kill when ur a decent pk party :P

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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 04 Feb 2015, 11:20 
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Hmm Realy its True My Char name is Advanced i plying with paper mage and its giv alot damge but if a mage useing hero set so its need to giv some diffance to hold attck 1 plyer but here is diffrance that a assin will kil in 3 or 4 hit a mage we cnt stand for fight please change something in paper hero armor ...

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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 04 Feb 2015, 14:12 
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I can't agree on this1 sorry.

Mages loses approx 2k hp already with the int set, with higher requirements the diff would be even more. Regardless of the def, with HP below ~9k you wouldn't rly be able to tank especially with other mages around.

Anyway, the stat requirements of int armors could be tweaked by Flegy i guess to make it available having more hp with it, however the main problem is:


-Such a nova dmgs would destroy the server again. DMGs were like that plenty of times during the past 5 years. And regardless of their def, it ended up in 80-90% of the server becoming mages every single time. There is simply nothing to do when clans // random parties gangs up and 30-40 mages drops novas everywhere around them, with 4 novas each they were basicly spamming novas w/o moving for 10-15 mins straight sometimes and u could barely move due to contans slows / stuns / high dmgs.

Also CSWs, atm you so-so have a chance of surviving the intense nova waves with gg setups / smart moves, etc (pretty hard since light spell cancel heals like a bitch), with 40-50% higher dmgs you'd have NO way to compete against the mage parties there.


Long story short most of the active ppl here is np whore and love to gang up with other parties. (As mentioned above regarding mages /// u can check cz anytime, they rather wait at town for 30 mins to get 2-3 parties moving together than going out alone) Considering that, with such a nova dmgs the game would end up being unplayable sooner or later again so i gotta disagree with the suggestion, sorry.

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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 05 Feb 2015, 05:47 
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GM_Dave wrote:
I can't agree on this1 sorry.

Mages loses approx 2k hp already with the int set, with higher requirements the diff would be even more. Regardless of the def, with HP below ~9k you wouldn't rly be able to tank especially with other mages around.

Anyway, the stat requirements of int armors could be tweaked by Flegy i guess to make it available having more hp with it, however the main problem is:


-Such a nova dmgs would destroy the server again. DMGs were like that plenty of times during the past 5 years. And regardless of their def, it ended up in 80-90% of the server becoming mages every single time. There is simply nothing to do when clans // random parties gangs up and 30-40 mages drops novas everywhere around them, with 4 novas each they were basicly spamming novas w/o moving for 10-15 mins straight sometimes and u could barely move due to contans slows / stuns / high dmgs.

Also CSWs, atm you so-so have a chance of surviving the intense nova waves with gg setups / smart moves, etc (pretty hard since light spell cancel heals like a bitch), with 40-50% higher dmgs you'd have NO way to compete against the mage parties there.


Long story short most of the active ppl here is np whore and love to gang up with other parties. (As mentioned above regarding mages /// u can check cz anytime, they rather wait at town for 30 mins to get 2-3 parties moving together than going out alone) Considering that, with such a nova dmgs the game would end up being unplayable sooner or later again so i gotta disagree with the suggestion, sorry.


Hmm, there is surely something to do. because both, INT mage and MP mage are the same shit to me. less def more hp with MP, more def less hp with INT. Your suposed to be way more tanky with int hero armor set and your supose to hit way harder using the MP hero set. And what about making the novas have a longer cooldown? And I'm not talking about making novas hit 2k. im talking about 200-300 more damage. thats nothing. and by reducing paper hero armor set AC, sins could just pop up and rape paper mages fast if players dont know how to kill mages party, its because they suck. I was a warrior here before, and i were tanking 2 party of freedoom with 1 priest. just use jewels to have elements resist and its super easy.

And so far, I've been playing for a little while too. There was a time novas were hiting higher. But I don't remember paper hero and valk set to be ever nerfed. And I'm pretty sure peaple would not mind highering novas damage if paper would die quickly. Since I personally a lot of peaple were complaining due to them having to much ac. close fight between paper mages and all other class should not even exist, exept if their really good and that they aim very good.

About Int mages, heres a quick suggestion. make it 175 int 100 hp req tu wear the parts. remove the 10 int bonus on parts and change it for 24 health per parts. plus may I know why bloody shield is for priest only..? being a support mage, I would sincerly like to be able tu use same shield then priest to be able to survive a lot better then with a pholus/tier/chitin shield.

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 Post subject: Re: Suggestion regarding mage hero/valk set
PostPosted: 06 Feb 2015, 02:13 
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If you wanna play full support, just put your points in hp not mp and use t-shield + c-mace. You will be pretty damn strong like this. Also i disagree on reducing paper mages ac. As it is I can take down mages who are in a party as a sin when im solo. It's not always easy, but with right timing and a bit of luck it's possible. 2-3 sins can hit and run any mage no problem with cp. If I could 3 hit mages, what would be the point? Any mage I'd see = free np for me and I imagine that's not very fun for the mages.

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