Well before anything, i wanna state that my main job is to watch over your problem section, cheaters, etc. Got absolutely no authority to look into the skills myself and change things. That's for Flegy and the Developpers. Just saying it cuz no matter how much i'd love to change smth, it might won't have any result in the end or if it will, i will have to speak with Flegy for days / weeks in order to achieve something, so not an easy task at all. (However i was trying very hard, wasted shitload of time trying to balance things, especially regarding sins, starting from a considerably DD decrease on every shield / maces [Namely from 25 DD on pholus to 0, from 35 on tier etc to 12 and so on] to the dmg increase on smaller skills (jab,stab,pierci,shock,cut) // additional modifications, increases on 72-75-83 skills etc. (and few more little tweak left yet e.g fixing eskrima's cooldown etc but those won't change much) sins are way better now than they were few months ago, being kinda decent atm and i had to work my ass off for that)
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To your points now:
1st.: Those sins either weren't full geared at all or simply lammie. They just can't lose anybody there. CS is free to get for every1, priest won't rly be able to finish him off then especially with some support by the others. Yet alone the fact that rogues having 2k mana drain here, that combining with the 3k mana drain too, 4 rogue is enough to keep a single priest's mana on 0 continously rendering him to useless.
No priest will ever spamm 1,500 on an unduffed full geared rogue with kahless, csw / iron belt, fn and hero set. It's like 1,2k, at the very max 1,3k but then we are talking about a bp in full str set + hero sword whom have like 8300---------->9500 hp (depends on if they are int bp in str set --> 8300 hp, or full bp ~9500 hp) and 1900 def. If they go for the int bp built they are either in hp set having around 10-11k hp and hitting way less than the mentioned dmgs or str set but then way below 10k hp and very vulnerable, especially if there is like 1 or 2 mage around, they finish them off in no time. Furthermore those priests gotta have zeus, so they don't have subside or full pt heal which balance things out quite abit too.
Actually int priests are bigger problem than these mentioned bps due to their 16k hp, 3-4 priest like that in a party, subside and shits and they are barely going down. Will try to achieve abit reduction on maces and bloody shield yet aswell but it takes time as i pointlet it out above.
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2nd.: Sins aren't totally useless at all. They wreck mages in vs and being their worst enemies. Doubt there is any mage who could kill me even if i go for it w/o cp. With cp i got all of them with like 9k hp left. (Sins are mages worst enemies in CZ aswell since the DD reduction, the best they can get is a 12 or 15 DD shield atm but then sacrificing dmg or hp) Also, upping dmgs by "A LOT" , cmon.. A sin wreck mages now, fully geared gg warrior vs fully geared gg sin can go either way, but if the sin use the mana drain well then he takes down the warrior. So what do you want, up the dmgs to 1,500 ish spikes on warriors w/o cp and let sins beat them with 50% hp left? seems legit.. Also in pk due to DD reduction rogues don't have a DD shield atm to save themselves against each other, warriors have it but ~10 dd won't help that much, same for mages, rogues are only relatively weak against tanky priests but that aint so bad too. (plus every1 has a class he is good against // bad against. E.g sins are really good against mages while mages are really good against priests, etc) + 1 weapon and 1 shield build is by far the most useful for sins aswell, they are tanky and dealing almost the same damage as with 2 dagger that way. (Due to high anti defs on the server overall, 25 anti defs on belts, necks etc) which is suxy, but can't change Flegy's whole item build to fix that.)
Also it's not a lvl 80-83 cap server. Spike aint everything, there is the Last Stab aswell with less cooldown than Spike, being an additional skill to the rotation, dealing even better dmgs. That Last Stab + Spike + Bloody + decent amount of dmgs coming from small skills now aswell with other feats of the sins together making them enjoyable now. Way way better than it was few months ago. Boosting them even more would make them OP actually.
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3rd.: Highly unlikely that it will happen. When their 72 skill had the old ranges (which is almost 2x longer than a warrior's range) almost every1 were crying about it and it was pretty reasonable since every mage (light-ice-fire) spamming around 900--->1300 staff dmgs and there is no way to reduce that with such a thing as subside, etc. With the old ranges a mage party sliding around their priests were untouchable and raping the shit out of everybody. Their 72 ranges are still longer than a warrior's range which is fair enough, let alone their insane 85 // master 23 ranges.
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Long Story short, the server is not perfect cuz of the overall high anti defenses but changing them would lead to change everything else too to keep things balanced which would basicly lead to a new server which Flegy surely wouldn't approve / bother to start everything from 0 all over again. But what you were saying wasn't really true + you overlooked plenty of things. With the current circumstances things are pretty well balanced, even tho i'm keep trying to force changes that can potentially help the pk become better with the current items.
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