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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 31 Jan 2011, 21:32 
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About pk im maxko.

If you make npcs in opposit nations give less npc, finally the humans will come pk to get back up and get more nps.
Also you should make monu in cz harder, give parties more nps.
That way humans will come cz, more party pk and more players!
Also maybe make a quest that if you get like 10k nps you can buy some items, for the beginners. ATM its only the hero quest, thats only for like ppl that have been here for 3months+, its only making the newcomers WEAKER!

My opinion,

MnTmidget


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Feb 2011, 00:35 
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alice wrote:
About pk im maxko.

If you make npcs in opposit nations give less npc, finally the humans will come pk to get back up and get more nps.
Also you should make monu in cz harder, give parties more nps.
That way humans will come cz, more party pk and more players!
Also maybe make a quest that if you get like 10k nps you can buy some items, for the beginners. ATM its only the hero quest, thats only for like ppl that have been here for 3months+, its only making the newcomers WEAKER!

My opinion,



much like Alice in wonderland, u are delusional.
first of all if u want human to come pk how is giving them less np will make them come? if they get less they probably wont bother showing up...
second how u know that raising the np on monu wont bring more players of the stronger nation and not the weaker nation like u wanted...
and third some human dont come cz cause they have a life not cause they dont get enough np.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Feb 2011, 00:43 
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I think BL of orc and humans must combine.... make the area as a pk place it would be fun for ambush..... ^^ and it would be hard to get accessories... XD


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Feb 2011, 09:32 
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take out the ultima from Bifrost, have 2 ultimas in Bossland along with 2 Isiloon's in different spawns combine both the human and the orcs bossland to make a another pk zone. If its possible try to make thier spawn patterns different and have them walking around to other places so that you must look for them this would then make humans and orcs clash while trying to find them thus having more pk. But before you do this, the server has to be balanced. If not then the humans would just be running another zone ;p.

P.s i took the idea of the guy above me and modified/tryed to make it better. not trying to take credit for that.

Bump for this topic :D

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Feb 2011, 09:38 
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Merc wrote:
take out the ultima from Bifrost, have 2 ultimas in Bossland along with 2 Isiloon's in different spawns combine both the human and the orcs bossland to make a another pk zone. If its possible try to make thier spawn patterns different and have them walking around to other places so that you must look for them this would then make humans and orcs clash while trying to find them thus having more pk. But before you do this, the server has to be balanced. If not then the humans would just be running another zone ;p.

P.s i took the idea of the guy above me and modified/tryed to make it better. not trying to take credit for that.

Bump for this topic :D


I guess it would be better to move those ultima etc to cz, if they make 2x pk zone then even the actually low number of cz population will be halfed.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Feb 2011, 09:46 
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lSacredDavid wrote:
Merc wrote:
take out the ultima from Bifrost, have 2 ultimas in Bossland along with 2 Isiloon's in different spawns combine both the human and the orcs bossland to make a another pk zone. If its possible try to make thier spawn patterns different and have them walking around to other places so that you must look for them this would then make humans and orcs clash while trying to find them thus having more pk. But before you do this, the server has to be balanced. If not then the humans would just be running another zone ;p.

P.s i took the idea of the guy above me and modified/tryed to make it better. not trying to take credit for that.

Bump for this topic :D


I guess it would be better to move those ultima etc to cz, if they make 2x pk zone then even the actually low number of cz population will be halfed.




true but you also have to consider that people still take the time to go to BF and BL to kill these mobs. moving it to cz or bossland could go both ways it could either create and even more unbalanced server or start to even it out depending on what actions are taken before hand.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 24 Feb 2011, 05:48 
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If you want more people in cz my suggestions are:

1. Remove cent and burning skelly thing - people are just camping spawn and reducing the actual pk... Can keep atross/riote at least the players run around for them.

2. Increase spawn time of base monu - I like the idea that you have something to fight for but it causes too much camping outside base and makes cz unbalanced so reducing time spent at each others door step might make it easier for opposing nation.

3. Make quest like people suggested - kill 100 opposing nation players and get bonus np or something like that... Forces people to fight each other for there np none of this boss/monu crap.

4. Remove the np mobs outside of CZ - you want players in cz not outside.

5. Easier for people to get decent items to pk with - players with shell/gryph and alike will find it difficult to pk in cz. The more even the gear the more people will be in cz... A big reason to come to a PS is to pk not to farm.

5. Less wars. Lots of people just log in for war; leading to less people in cz during the rest of the day...


CZ should not be just about the NP; It should be about the PK. Make people work for their NP by killing other players.



Cheers
Godric

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 24 Feb 2011, 06:49 
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I say make start war in random times so people don't log in like 10 mins before war starts and log out and wait for the next


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 24 Feb 2011, 06:59 
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I agree.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 27 Feb 2011, 01:48 
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can you make the skillbar to lock/unlock
it will be easyer
and my skills sometimes go out off the bar

can you make the throwing knife look like
a knife with a light folowing it


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