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 Post subject: Re: Questionning myself about a recent update
PostPosted: 25 Apr 2015, 19:21 
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Not all GMs play rogues guys case closed thats all the argument that was needed to keep mages nerfed.


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 Post subject: Re: Questionning myself about a recent update
PostPosted: 25 Apr 2015, 19:55 
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This topic is not about PK chars of staff mumber.
It's about how sins are a little bit more OP against other classes(espesully vs mages) cause of their wide skills range. They can duff, run, drain, heal and more. So, add a sheild to all that and you get a unbeatable party in cz of 5-6 rogues and solid anti-mage party.

When we come with some good solution for this problem we will introduce our players with it and if players agree with it, we will apply.
This topic should not be about mages, I can say that mages are good as they are now.

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 Post subject: Re: Questionning myself about a recent update
PostPosted: 26 Apr 2015, 06:29 
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actually this topic was about Mage staff hit... ;)

MON5T3R wrote:
but I agree the mage class is a very delicate class to tamper with. Give them a little bit of damage, people abuse it and other players complain, nerf them a bit an the people playing mage throw a fit. it's a very hard balance to find so I wouldn't blame staff just yet.
+1 to that


about the pk balance and Sins:
I think overall the balance is fine and it doesnt need big changes.
Sin is suppossed to hit hard, so I would not lower its AP. But maybe they are a bit to tanky...so you might consider to lower the AC somewhat (same would go for Archers...)


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