GM_Dave wrote:
@Toxicmachine: The 75 skill modification won't happen, it isn't possible with these server files + mages are OP enough already.
As for the topic, will try to mention it to any of the developpers // Flegy since i can't do shit with it myself, but:
1.: It has smth in it tho, you must be spamming the skill like crazy or simply overreacting, cuz even if it fails sometimes, it's just fine for me most of the times and rarely fails on orc side. So even if it fails, it's not even close to 95% fail rate. But anyway, the mage staff skill is itself bugged for both side, having longer range than they are supposed to have which will be reduced abit sooner or later.
2.: Skills like that sometimes getting bugged no matter what. I'm playing on both side approx the same amount of time and e.g my human priest's duff or cure occassionally slowing down too and taking like 3x more time than it usually takes for 1 cure or duff then it's fine again. It happens for both side with different classes too times to times. Personally with manes it only happened to me on human side, on orc it was fine so far, so doubt it's bugged but will try to mention it to them aswell.
3.: Gate skill getting cancelled easily for both side. Tho i menaged to make successful gates under attacks on orc and human mages too, approx the same amount, so doubt there is a diff but will mention them to check it.
4.: You are 100% surely wrong on this1 sry. As i said earlier i play approx the same time on both nation with different classes and the slow // stun rates are exactly the same for both side. Normally it hardly ever happens due to the high resistances we have here, but sometimes it happens plenty of times in a row if you are lucky or unlucky enough. Last time i was screamed (kinda this is the skill with the lowest rate to work) like 5x times in a row within 2-3 mins while playing on human char --> means orcs screamed me. It's just about the luck but the rates are fine on this1, that's for sure.
["slowing" sins/ archers doesn't count since it's 100% to prevent their LF use if they don't have it on]
1. Lol, I told that I played both side, it looks like the range is super long, but its due to server lag itself, and i do am 100% sure about what I'm saying regarding to what I did on both nation. I win like 95% of vs with my mages on human side against other mages if they sliding, and I win 5% of my vs while being orc when sliding, most of them the opponents have like 60% hp left or more... I'm gonna do a video soon to show you...
2. hmm, it does happen on human side, I might have really bad luck, cause yesterday, i were doing tanking vs on orc side, and it were happening like twice during each vs, witch makes my combo fail forsure.
3. I told I been on both side, gate is fked up on orc side, no matter what you guys say, I know it is, DB codes might say they got the same % of chance, but it's bout cancel rates, not % of succeed.
4. I see, this were not my bug, just someone told me this and I had the coincidence that an archer were slowing me like every ice/lightning shot..
Anyway, thanks for the investigation.