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 Post subject: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 17:21 
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Hi there I think rogues are OP archers are OP for sure, but sins run all CZ with just 1 dagger and CS; and dispite being with just 1 dagger they still do a lot of damage, plus it's really hard to kill them wearing CS, and archers are OP, they do too much damage, their ap is too high (I think) that's why all ppl wanna become archers in game rogues in general and that's why H Bow is so overrated, and the PK turns really boring that way, maybe maxKO staff can check that, it's just a suggestion, thanx.


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Last edited by The_beater1 on 06 Nov 2014, 17:24, edited 1 time in total.

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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 17:23 
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All classes is ok,u have to deal with it,mage hit hard warrior passion hit hard,even a sin with cs and dagger losing from passion warrior!


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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 17:26 
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BananaReturnZ wrote:
All classes is ok,u have to deal with it,mage hit hard warrior passion hit hard,even a sin with cs and dagger losing from passion warrior!



Warriors are always attack deff. warrior passion? where does that exist? lol post things that make sense please.


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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 17:29 
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Destroy_ wrote:
BananaReturnZ wrote:
All classes is ok,u have to deal with it,mage hit hard warrior passion hit hard,even a sin with cs and dagger losing from passion warrior!



Warriors are always attack deff. warrior passion? where does that exist? lol post things that make sense please.


If he is solo warrior he will be pass for sure.Or if he is running after elf,riote,atross in bowl maybe. no point for making def warrior. I see lots of pass warriors there

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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 18:59 
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Passion warrior exist indeed and being pretty op too. (I can nearly full HP any sin in vs with my passion warrior however it doesn't have descent so for pk aint that good choice)

As for sins / archers it's fair enough, not even 2-3-4 sins / archer got the chance to rape better priests, priest - warriors or priest- mage parties stomp priest - sin ones most of the times.

If you are a warrior and a sin trying to "vs" you with CS and that's what annoys you, then simply get a Scorpion Scyte and use it if he put CS on and he won't be able to kill you..

Also, you are talking as if only warriors would exist "sins with cs are hard to kill". (Full priest + warrior parties everywhere at CZ would be beyond boring)
If you see sins with CS, then simply get 1-2 sin , archer or mage into your party and you will rape them in no time since CS won't help them anything against those classes and that's what good atm, we menaged to put some diversity into pk.


PK and balance between the classes is by far the best ever since we made some changes recently on shields. Before pretty much the only useful pk setup was the full warrior or mages + int priest ones , which is not the case now.


And to directly answer your topic, sins / archers won't be changed, they are just fine now.

PS: (However, In the future we will try to play with the offhand weapons abit to make everything perfectly balanced between 2 handed weapons, dual wields and 1 handed ones for all classes but that ll requires entire new type of weapons as well as alot of modifications on the existing items too. Anyway, that won't rly change the pk / balance much from the current one, which is pretty fine as i already stated.)

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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 06 Nov 2014, 23:59 
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GM_Dave wrote:
Passion warrior exist indeed and being pretty op too. (I can nearly full HP any sin in vs with my passion warrior however it doesn't have descent so for pk aint that good choice)

As for sins / archers it's fair enough, not even 2-3-4 sins / archer got the chance to rape better priests, priest - warriors or priest- mage parties stomp priest - sin ones most of the times.

If you are a warrior and a sin trying to "vs" you with CS and that's what annoys you, then simply get a Scorpion Scyte and use it if he put CS on and he won't be able to kill you..

Also, you are talking as if only warriors would exist "sins with cs are hard to kill". (Full priest + warrior parties everywhere at CZ would be beyond boring)
If you see sins with CS, then simply get 1-2 sin , archer or mage into your party and you will rape them in no time since CS won't help them anything against those classes and that's what good atm, we menaged to put some diversity into pk.


PK and balance between the classes is by far the best ever since we made some changes recently on shields. Before pretty much the only useful pk setup was the full warrior or mages + int priest ones , which is not the case now.


And to directly answer your topic, sins / archers won't be changed, they are just fine now.

PS: (However, In the future we will try to play with the offhand weapons abit to make everything perfectly balanced between 2 handed weapons, dual wields and 1 handed ones for all classes but that ll requires entire new type of weapons as well as alot of modifications on the existing items too. Anyway, that won't rly change the pk / balance much from the current one, which is pretty fine as i already stated.)



Ok I get cha, but you talk about passion warriors right? what skill in passion makes warrior hits harder? cause as far as I know, you can put 55 or maybe 60 skill points on passion, and I don't see any skills that can makes you hit harder than the one you have in level 85 attack.


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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 07 Nov 2014, 00:04 
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50,skill is a green hand give u more ap like 2k i think check it by your self lul but i think u have to delete STR SCROLL to use this skill


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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 07 Nov 2014, 08:14 
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Infacf, passion warrior are good here. Nimble wind skill gives 100 str bonus, and regeneration makes you heal like 2x faster. in a vs, passions warriors are pretty overpower.

But from what i've seen in the last months, all classes are equals. but recently, ammount of rogues is pretty much insane.. bunch of them..

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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 07 Nov 2014, 15:18 
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Its really hard to kill them with CS...using weapons that CS has defenses against. Get rogues/mages in your party and you will see its not really that hard to kill them. This should "encourage" people to make mixed parties...instead of just running around with 1 party setup (warr/priest). It brings diversity to the game, which is the key point in KO - diversity.

You cant expect every single class to be exactly the same like all others, then you wouldnt have to use tactics to win...you would just mindlesly and "robotically" rape keyboard. Parties with brain/tactic/coordination wins - and are the most enjoyable to play. And theres a tactic for every situation...even for rogues with CS ;)

P.S. All this i said is applicable to party style play which actually is the only important part - KO is party based game! Altho i do enjoy an occasional VS myself, that is completely different story - and in my opinion....the least relevant part of this game.

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 Post subject: Re: OP ARCHERS and SINS just a suggestion
PostPosted: 08 Nov 2014, 08:20 
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+1 to Mohawk about the mixed Party pk!

GM_Dave wrote:
PS: (However, In the future we will try to play with the offhand weapons abit to make everything perfectly balanced between 2 handed weapons, dual wields and 1 handed ones for all classes but that ll requires entire new type of weapons as well as alot of modifications on the existing items too. Anyway, that won't rly change the pk / balance much from the current one, which is pretty fine as i already stated.)

The problem with the 2h weapons - showing high AP but hitting low - comes from the high weapon defense we have on the server.

Instead of making new skills and big changes...it might be easier to reduce the overall wep defense somewhat.
Kahless IMO should not give more than 5 wep def
CSW and FN wep def could also be lowered to 20 (give it a lil more AC/HP and resist to balance it out)
By changing this 3 Items you can reduce the wep of most players by 19 - should help already.
Some further adjustments might be needed ofc.


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