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 Post subject: Nerfing guard tower
PostPosted: 05 Mar 2016, 05:04 
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What you guys think about that idea?
I came to the conclusion that the current guard towers are quite overpower. In a party with 3 priest, the party cannot even tank the towers for more then 5-10 seconds.

I'm suggesting to half the current damage that towers dealt.
Current damage to rogues : 3.3-3.8k
Suggesting : 1.5-1.8k

After all, the nation the invaded town belong to should be defending their town, right?

reply, tell your opinions.
Regards,
Frank

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 Post subject: Re: Nerfing guard tower
PostPosted: 05 Mar 2016, 07:07 
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yeah u are right +1

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 Post subject: Re: Nerfing guard tower
PostPosted: 05 Mar 2016, 07:09 
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or if you think it would be too easy to just go in and sit in town for hours, just add some guards like in emc and lufer to cancel priest's heals.

And to add some challenge, you could move that orc & human crystal at the entrance of the base, so to kill it, you would need to tank towers, witch would be on another level.

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 Post subject: Re: Nerfing guard tower
PostPosted: 05 Mar 2016, 13:32 
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it's will be Nice If You Added Tower Gurade in Town of Emc / Luferson


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 Post subject: Re: Nerfing guard tower
PostPosted: 05 Mar 2016, 21:23 
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I also thaught about it in the past. Removing all guards towers, and replace them with normal guards that are tanky and that hit like trucks xD. Would be original, wouldn't it be? :P

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 Post subject: Re: Nerfing guard tower
PostPosted: 06 Mar 2016, 11:45 
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Towers has been upgraded to hit harder, if it a bit reduced as you think, that would return old issue about How the players could occupy Town of both side"Human/orc"Think about How much time they will take within each town....For this reason, Towers have become hitting harder in order to avoid any occupation from any side"orc/Human" The current system of Guard towers to some extent is good
i'll forward your suggestion to staffs to know how many views will be about it

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 Post subject: Re: Nerfing guard tower
PostPosted: 06 Mar 2016, 11:58 
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GM_Rusky wrote:
Towers has been upgraded to hit harder, if it a bit reduced as you think, that would return old issue about How the players could occupy Town of both side"Human/orc"Think about How much time they will take within each town....For this reason, Towers have become hitting harder in order to avoid any occupation from any side"orc/Human" The current system of Guard towers to some extent is good
i'll forward your suggestion to staffs to know how many views will be about it


Indeed, I see your point. but it used to be still doable because there were around 4-5 party imvading in the same time. but now, it is a rare thing that you see above 3 party on each side. Anyway, just suggesting, i personally think it could be cool but you guys got the final word.

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 Post subject: Re: Nerfing guard tower
PostPosted: 06 Mar 2016, 20:28 
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Yea, also nice idea but I am afraid that this could cause to many mages rushing in - which is not bad thing but I am sure that afk lovers will complain about. :) We will see what can we do about this aslo.

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 Post subject: Re: Nerfing guard tower
PostPosted: 06 Mar 2016, 21:54 
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GM_Heisenberg wrote:
Yea, also nice idea but I am afraid that this could cause to many mages rushing in - which is not bad thing but I am sure that afk lovers will complain about. :) We will see what can we do about this aslo.


Indeed, i'm aware of that ahah. That would be the main problem about it, where the guards that could be added cancel the mages & the priest. but its up to you. :P

Thanks for your attention
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Frank

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