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 Post subject: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 13:18 
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well first things first: Thanks for fixing archer far attack. :D

but it seems like patch 1638 disables archer double and multi hits.

Archer double hits were used by combining one 75+ archer skill with normal attack from far.

For example:
Standing far away u cast "Power shot", then cast "Dark Pursuer". As "Power shot" travels much slower then "Dark Pursuer" they hit the target almost simultaniously, which is very very usefull for ks :D

In Old Maxko, "Headshot" used to fly as fast as normal attack so u could combine "Power shot" with "Headshot" for maximum Damage. Sadly here in Titan it flys as slow as the other 75+ skills.

With good positioning, both parties running and superb timing you used to be able to "combine" 3 attacks into one, because 75+ skills dont fly straight, but in a smoothed curve.

PLEASE FIX THIS!
Because now only first hit makes damage and all others dont do anything. Consequently its better to use 2-3 "normal" attack instead of one "spezial" 75+ attack. Therefore all 75+ skills became useless. Either make it like it used to be or make them fly as fast as normal attack.

PS: Its obvious that this isnt a Client side problem, because technically its a normal "arrow shooting". This seem like the Server doesnt enable any other arrow damage after the target just received arrow damage.
PS²: idk if this Error came from patch 1638 or an earlier one, but before u messed with archer this was working


Last edited by FXly on 01 Sep 2014, 13:12, edited 10 times in total.

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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 13:48 
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Bring old archer style back plz


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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 14:48 
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you the type of guy who can be given 1 billion dollars and would still moan it's not enough

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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 16:13 
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Overdosing wrote:
you the type of guy who can be given 1 billion dollars and would still moan it's not enough

yeah, wont u as well? I mean, i wont even be the richest man on earth! GIMME MORE!


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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 16:22 
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FXly wrote:
Overdosing wrote:
you the type of guy who can be given 1 billion dollars and would still moan it's not enough

yeah, wont u as well? I mean, i wont even be the richest man on earth! GIMME MORE!


With 1 billion you could easily become the richest, just don't spend anything and invest it all..

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"_Mr_Die_HarD_ « 12 Aug 2014 02:10 » sometimes you just have to knock a mother fuckers teeth out
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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 31 Aug 2014, 17:04 
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so, wheres my money? :twisted: money money money... i love you my money :twisted:


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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 01 Sep 2014, 12:36 
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fu**, this sucks much more then i though, bc any 75+ skill prevents you to use any other attack for the next 1-2 second, because if not the 75+ skill fails.

I STOPED using all 75+ skills bc they are useless now.

Like this all 75+ archer skill got fucked.


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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 04 Sep 2014, 11:46 
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that happent because we fixed range on weapons it was buged because it worked fine for you :) but now it work as it need work :)

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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 04 Sep 2014, 15:57 
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range attack is fixed yeah, but i am talking about something else which is still bugged. Please read my post at least!


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 Post subject: Re: 1638 patch disables archer multi hits
PostPosted: 07 Sep 2014, 20:49 
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Power Shot and Blinding Stafe travels exactly as fast as they are supposed to. If it was faster earlier then it was a bug. It won't be changed.

As for Head Shot, that ll be checked yet and might gonna be modified abit.

If there will be any change about Head Shot, it ll be announced.


/closed.

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