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1638 patch disables archer multi hits
https://www.maxko-forum.info/viewtopic.php?f=100&t=32955
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Author:  FXly [ 31 Aug 2014, 13:18 ]
Post subject:  1638 patch disables archer multi hits

well first things first: Thanks for fixing archer far attack. :D

but it seems like patch 1638 disables archer double and multi hits.

Archer double hits were used by combining one 75+ archer skill with normal attack from far.

For example:
Standing far away u cast "Power shot", then cast "Dark Pursuer". As "Power shot" travels much slower then "Dark Pursuer" they hit the target almost simultaniously, which is very very usefull for ks :D

In Old Maxko, "Headshot" used to fly as fast as normal attack so u could combine "Power shot" with "Headshot" for maximum Damage. Sadly here in Titan it flys as slow as the other 75+ skills.

With good positioning, both parties running and superb timing you used to be able to "combine" 3 attacks into one, because 75+ skills dont fly straight, but in a smoothed curve.

PLEASE FIX THIS!
Because now only first hit makes damage and all others dont do anything. Consequently its better to use 2-3 "normal" attack instead of one "spezial" 75+ attack. Therefore all 75+ skills became useless. Either make it like it used to be or make them fly as fast as normal attack.

PS: Its obvious that this isnt a Client side problem, because technically its a normal "arrow shooting". This seem like the Server doesnt enable any other arrow damage after the target just received arrow damage.
PS²: idk if this Error came from patch 1638 or an earlier one, but before u messed with archer this was working

Author:  MeetYourMaker [ 31 Aug 2014, 13:48 ]
Post subject:  Re: 1638 patch disables archer multi hits

Bring old archer style back plz

Author:  Overdosing [ 31 Aug 2014, 14:48 ]
Post subject:  Re: 1638 patch disables archer multi hits

you the type of guy who can be given 1 billion dollars and would still moan it's not enough

Author:  FXly [ 31 Aug 2014, 16:13 ]
Post subject:  Re: 1638 patch disables archer multi hits

Overdosing wrote:
you the type of guy who can be given 1 billion dollars and would still moan it's not enough

yeah, wont u as well? I mean, i wont even be the richest man on earth! GIMME MORE!

Author:  Overdosing [ 31 Aug 2014, 16:22 ]
Post subject:  Re: 1638 patch disables archer multi hits

FXly wrote:
Overdosing wrote:
you the type of guy who can be given 1 billion dollars and would still moan it's not enough

yeah, wont u as well? I mean, i wont even be the richest man on earth! GIMME MORE!


With 1 billion you could easily become the richest, just don't spend anything and invest it all..

Author:  FXly [ 31 Aug 2014, 17:04 ]
Post subject:  Re: 1638 patch disables archer multi hits

so, wheres my money? :twisted: money money money... i love you my money :twisted:

Author:  FXly [ 01 Sep 2014, 12:36 ]
Post subject:  Re: 1638 patch disables archer multi hits

fu**, this sucks much more then i though, bc any 75+ skill prevents you to use any other attack for the next 1-2 second, because if not the 75+ skill fails.

I STOPED using all 75+ skills bc they are useless now.

Like this all 75+ archer skill got fucked.

Author:  Flegy [ 04 Sep 2014, 11:46 ]
Post subject:  Re: 1638 patch disables archer multi hits

that happent because we fixed range on weapons it was buged because it worked fine for you :) but now it work as it need work :)

Author:  FXly [ 04 Sep 2014, 15:57 ]
Post subject:  Re: 1638 patch disables archer multi hits

range attack is fixed yeah, but i am talking about something else which is still bugged. Please read my post at least!

Author:  GM_Dave [ 07 Sep 2014, 20:49 ]
Post subject:  Re: 1638 patch disables archer multi hits

Power Shot and Blinding Stafe travels exactly as fast as they are supposed to. If it was faster earlier then it was a bug. It won't be changed.

As for Head Shot, that ll be checked yet and might gonna be modified abit.

If there will be any change about Head Shot, it ll be announced.


/closed.

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