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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 11:34 
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GM_Wolv wrote:
Kasu wrote:
Wery nicely explained
+1 rep
and for bp I guess to decrease abit dmg since ye its alot with hero mace


ye nice suggestion post. We would like to have this kind of explained suggestion more often ! 8-)

About bp, the problem is that even not full str priest make a lot of damage because zeus skill damage was up. I think we should make zeus back to normal or litlle bit less than now. But to not make them underpowered (almost no bp before changing in zeus skill) make ap little bit more with str stat.
The point is to decreased not full str priest damage and keep full str bp as it is now because they have low hp and bad ac.


Thats the problem that its not about str, I mean paper bps are fine as they are.. they hit a lot, It should be like this. They die really fast too and it should be like this. The only problem is with int priests, Beeing int priest with h mace i still hit more than warriors not even on debuffs and i get shitload of defence. If anything changed about paper bps no1 will be playing them cuz they are very squishy already :)


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 12:43 
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In order to make priests a little less overpowered, i think you should decrease the points needed for Zeus skill, (there's no point decreasing the damage of it though, due to so many players having csw belts kahless and whatnot) because at the moment, for example, if you are trying to be full heal, and debuff with zeus skill, there are 7-8 points that cannot be added anywhere, they're practically useless, something needs to be changed, give it a thought.[/quote]


Uhm, sry but I don't get ur point at all.

If i read it right, u are saying that to make priests "less overpowere" = weaker, we have to decrease the required points for zeus? (instead of 23, back to 20 for ex?)

Like this priests would be even stronger, cuz they could have Subside+Full pt heal+ zeus while now they can have subside + no fll pt heal + zeus, or no subside+fll pt heal+ zeus.

Anyway i might misunderstood smth in ur comment.



My idea about int BPs, i guess u gotta simple decrease the dmgs of hero / tier maces, so if they wanna hit hard, they have to use 2 handed weapons which means they ll die way faster.


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 13:31 
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ISacredGerike wrote:
In order to make priests a little less overpowered, i think you should decrease the points needed for Zeus skill, (there's no point decreasing the damage of it though, due to so many players having csw belts kahless and whatnot) because at the moment, for example, if you are trying to be full heal, and debuff with zeus skill, there are 7-8 points that cannot be added anywhere, they're practically useless, something needs to be changed, give it a thought.


Uhm, sry but I don't get ur point at all.

If i read it right, u are saying that to make priests "less overpowere" = weaker, we have to decrease the required points for zeus? (instead of 23, back to 20 for ex?)

Like this priests would be even stronger, cuz they could have Subside+Full pt heal+ zeus while now they can have subside + no fll pt heal + zeus, or no subside+fll pt heal+ zeus.

Anyway i might misunderstood smth in ur comment.



My idea about int BPs, i guess u gotta simple decrease the dmgs of hero / tier maces, so if they wanna hit hard, they have to use 2 handed weapons which means they ll die way faster.



+1

or up the int req for the maces,
make 4 sets of hero for priest,
int priest str - hp, int req and high deff
bp str - hp, no int req lower deff

and i really belive something need to be done with warriors, we are semi good but far away from stand a chanse in a vs, unless u go toe to toe with some random with lesser skills. Be it a good mage u loose, be it a good sin u loose be it a good archer u loose be it a good bp u loose int priest cant even touch.


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 13:53 
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Akatora wrote:


+1

or up the int req for the maces,
make 4 sets of hero for priest,
int priest str - hp, int req and high deff
bp str - hp, no int req lower deff

and i really belive something need to be done with warriors, we are semi good but far away from stand a chanse in a vs, unless u go toe to toe with some random with lesser skills. Be it a good mage u loose, be it a good sin u loose be it a good archer u loose be it a good bp u loose int priest cant even touch.



Uhm about the warriors i don't rly agree with you. My bro barely lost any vs to sins / there wasn't any mage who killed him as i remember.

EDIT: Forgot to mention priets: Semi-BPs / BPs were and will always be the best class for vs so far. There is no way to kill a bp in vs, unless he sux badly.
That would be weird if u could kill priests in vs as a warrior.

And he is using DF set + Tier sword / darkness axe. So not even a single hero part / chaos / hero weapon.

Not to mention that warriors are spamming ~1k on int priests with duff , while sins best dmgs with CP are pretty equal to warriors spammable's dmg. (On priets / ppl with tier shields)


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 14:07 
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For me, the only bad thing about warrior is that you cant choose between defensive warrior (which everyone uses actually) and berserker warrior (passions skills) since passion skills really are useless.
I actually dont know if something can be changed with passion skills but it would be good to make it another way to play warrior. You can play archer/sin ; mage fire/ice/light and mp/support/ battle mage ; buffer/debuffer and int or bp priest but you only can play defensive warrior.

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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 14:35 
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GM_Wolv wrote:
For me, the only bad thing about warrior is that you cant choose between defensive warrior (which everyone uses actually) and berserker warrior (passions skills) since passion skills really are useless.
I actually dont know if something can be changed with passion skills but it would be good to make it another way to play warrior. You can play archer/sin ; mage fire/ice/light and mp/support/ battle mage ; buffer/debuffer and int or bp priest but you only can play defensive warrior.


Passion Tree

Miss out skills that should be there

83 Cry Echo Applicable only when used with Battle Cry. An unfailing attack skill that inflicts 300% damage and 200 additional damage.
( would be nice to see it up same as Hell blade Inflict 300% damage and 350 additional damage with no change of failure. or earth quake just to dream away abit :D )

70 Berserk Echo Temporarily increase attack speed by 40%.


skills that need alittle tweaking/fix

25 Blade Of Hate Use of a sword to attack an enemy that is far away.
Cooldown time: 5.1 seconds
Scarecrow 85-90dmg (R dmg on scarecrow 620-700)
Give it a plain 1k dmg and 15 sec cooldown

60 Quake A sword skill that attacks all the opponents around you
Scarecrow 270-300dmg (R dmg on scarecrow 620-700)
Up dmg and change the checker to str instead of MP after all is a warrior skill not mage.

40 Return To Life Exchange 500 MP for 250 HP
Cooldown time: 5.1 seconds.
½cooldown and can be use full

75 Berserker Increase attack speed by 20% for 20 seconds. However, defense is decreased by 300 during this time.
Nothing but the cooldown start when press that skill no skill icon pop up no less deff and i assume no 20% attack speed

edit
and cut the cool down in master cure and if not already is make it soo can only cure urself with it


Last edited by Akatora on 22 Mar 2012, 14:45, edited 1 time in total.

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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 14:42 
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ISacredGerike wrote:
Akatora wrote:


+1

or up the int req for the maces,
make 4 sets of hero for priest,
int priest str - hp, int req and high deff
bp str - hp, no int req lower deff

and i really belive something need to be done with warriors, we are semi good but far away from stand a chanse in a vs, unless u go toe to toe with some random with lesser skills. Be it a good mage u loose, be it a good sin u loose be it a good archer u loose be it a good bp u loose int priest cant even touch.



Uhm about the warriors i don't rly agree with you. My bro barely lost any vs to sins / there wasn't any mage who killed him as i remember.

EDIT: Forgot to mention priets: Semi-BPs / BPs were and will always be the best class for vs so far. There is no way to kill a bp in vs, unless he sux badly.
That would be weird if u could kill priests in vs as a warrior.

And he is using DF set + Tier sword / darkness axe. So not even a single hero part / chaos / hero weapon.

Not to mention that warriors are spamming ~1k on int priests with duff , while sins best dmgs with CP are pretty equal to warriors spammable's dmg. (On priets / ppl with tier shields)



well either i get worse by the years(big chanse can be soo)
or your brother just do vs with randoms ;)

u mention sins do what we warriors spam, sure i belive u, but rember sins attack speed with light feet give em a very higher chanse to break heals not sure if higher chanse to break ppls combo but guess goes hand in hand


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 14:46 
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as warrior example chaos sword to d axe when vs'ing sins.
its pretty easy to kill sins

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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 15:30 
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70k wrote:
as warrior example chaos sword to d axe when vs'ing sins.
its pretty easy to kill sins



H sword - d axe wich one ?
dont own a D axe soo cant try it out :?


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 Post subject: Re: Reviews,Bugs and Possible Fix
PostPosted: 22 Mar 2012, 15:41 
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if they decease points on zeus atleast make it 20 then :)


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