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 Post subject: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 10:13 
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I always thought Cz was the most interesting place in the world of knight online, but its sad to see that the majority of the time spent in cz is usually in bowl or human/orc base. The areas most people explore is only about 20 percent, and my idea is maybe add monsters like atross, elfs, roites or maybe even burning heavens in the outskirts of cz. Maybe around the raven harpies, trolls, place you usually dont go to. This may also give players with non-top tier gear a chance to rank up np because its an alternative to going to bowl and getting picked out.

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 10:56 
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And it could also split the big rush into smal groups and make some nice fight all around cz.
We will see what we can do about this.
Nice sugg.

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 11:05 
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wow...this is a really good suggestion...

have been really bored just running around bowl and back and forth of opposite nation's base...

+1

kudos to you

and +1 for wolvia as well... with this.. rushes will be in smaller groups.. really hate the feeling of getting rolled over by a 10 tonne 18 wheeler truck in CZ :lol:

someone beating miles in suggestions :lol:

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 12:05 
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idk why I didnt think of the splitting of large parties. +1 wolvia

1 of the biggest problems in pk today is when either humans or orcs just camp bowl in a large group and just mow down each other until a bigger wave comes to counter it. Now even worse the crystal is in bowl making this problem even worse. I dont understand why there is only 1 cry and in bowl as well. Honestly now there isnt even a reason to go to human/orc base. The land of Colony Zone is huge, and I think its time it gets explored.

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 12:10 
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the spliting part got a huge downer aswell tho...
might end up with never see a person

smaller cz and that idea then +1

cz we got today i think we just end up never fight each other


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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 12:27 
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Akatora wrote:
the spliting part got a huge downer aswell tho...
might end up with never see a person

smaller cz and that idea then +1

cz we got today i think we just end up never fight each other

ive been crying to hear this idea again...

if you cant make it smaller then atleast put tier and darkness boss in cz...maybe even myth df's and other moradon boss...this way we could use the huge free space in cz and stop people from luring mobs in moradon town...
if u say that newbies will have no chance then look lord dracula now...
its perfectly fine...challenge excites players...

putting np bosses wont help in splitting a big rush since most of the players in cz are in big clan's which rarely give a shit about atross riotes etc(this goes for orcs and humans)....and if <--- isnt right then looking for enemy will be a problem...
IMO being rushed by tons of orc/humans is better than being camping at a spot in cz for some np boss...well some people like it other way :)

just a opinion for a good topic :)

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 12:33 
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This suggestion is nice, would agree for this. As it will make cz more lively after the clash of big waves ends. :) Just hoping to see more raiding parties while the other side is farming for another NP mobs :D

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 08 Mar 2012, 17:24 
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Nice suggestion, Destinab. Would be nice ;)


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 Post subject: Re: Putting more mobs in Cz
PostPosted: 09 Mar 2012, 16:20 
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very nice suggestion no worries we'll look into this :geek:

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 Post subject: Re: Putting more mobs in Cz
PostPosted: 09 Mar 2012, 16:20 
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very nice suggestion no worries we'll look into this :geek:

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