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 Post subject: KillingStreak
PostPosted: 03 Oct 2011, 19:43 
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I never saw at any KO server that they have this so this one will be unique if possible to make.

Like in Call Of Duty killing streak , making kills without dieing .

For example higher streak more extra nps you get . This will improve pking ppl will actually try to kill some1 instead of loggin for wars and leeching cri and monu


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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 15:42 
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sounds like a good plan:D don't know how it would be implemented, but it would be awesome if it was ;P

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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 15:54 
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yes its a good idea but if they implement this then they should also do something about /town. People will be so worried about their killstreak that all their going to do is /town. So what im saying is make it so you have to have 75%+ Hp to town. something like that

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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 20:03 
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_Teth_ wrote:
yes its a good idea but if they implement this then they should also do something about /town. People will be so worried about their killstreak that all their going to do is /town. So what im saying is make it so you have to have 75%+ Hp to town. something like that

Nice one ! +10000
Do town only with 75% + and this killstreak ..

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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 20:54 
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it will only make ppl town more >_<

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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 22:33 
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yeh zogi i was thinking about it too , but if they make u cant town if u dont have more then 70% hp will be easier :D


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 Post subject: Re: KillingStreak
PostPosted: 04 Oct 2011, 23:22 
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so delete command /town .. then no one will towned :D

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 Post subject: Re: KillingStreak
PostPosted: 05 Oct 2011, 06:39 
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75%+ hp is more than enough. a couple of hits is more than enough to get him lower than that.

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 Post subject: Re: KillingStreak
PostPosted: 06 Oct 2011, 09:07 
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+1 on the idea. That's for sure.
About the town issue, I'd say to cut it... When you leave your base, /town is disabled. (Where in a real war can you town :roll: you can't :D) Walk to a safe spot or die!

About the implementation... :?
Hard to implement cause the server will have to keap all the records that has killed some1, remove those that are killed, increase their np gain by +1 on each kill and reset the np gain to 50 when you died.
It's easy in pseudo code, implementation is a different story cause it might lag more, rollback more etc.
atm each thread wait till he can update your character, if you DC and the thread hasn't been executed yet, the thread can get disposed wich will suffer in a dataloss (rollback for you).

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 Post subject: Re: KillingStreak
PostPosted: 06 Oct 2011, 18:23 
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Well i was wondering if its able to implement it but as Nylan said srv gonna lag more and stuffs best is to dont make it maybe in future when we get bigger srv :D


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