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 Post subject: General PK suggestions for more fun
PostPosted: 08 Jul 2011, 15:41 
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Here are some of my suggestions for better PKing.


1.
Priest AOE debuff to have a Cooldown (around 8+ seconds) so they cant keep spamming it. However, the single target debuff's wont have any delay.

2. Warrior's move ''Murderous Intentions'' should be able to be used on friendly targets(in the description it says you can target allies, but when you try to use it, it says the player is to far away.)

3.Weapon Enchant and Armor Enchant to be re-usable (only need 1) like pots.

4.if this is possible: Make it so people in a group need to be within a certain distance from the opponent who got killed to get NP. (This will stop people
camping at base stealing NP'S)

5.Remove unused NPC's in CZ since sadly they only take up space, and are not important for players except, obv. the ones which give good exp and NP.

6.Don't allow the other nation to see your seeking party message above the character, since they always get raped first.

7.increase every players run speed by 25% when they're in CZ, since it seems a lot of the time, players are always travelling and not pking. (obv. this 25% will add towards the spells such as light-feet, and swift scroll etc)

8.I had this on another post, but this applies here to: making Pking more interesting when you have dynamic weather such as fog/ snowy conditions) it will make the Pk action much more fun, (since you wouldn't be able to see the enemy as far as you normally could making it more interesting.)

for now these are my suggestions for more interesting PK'ing, please post your comments and suggestions too.

-Arkturus

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 08 Jul 2011, 22:34 
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1. Currently to re-use torment you must wait arround 8 -10 sec, and like 20sec for subside.

2. Probably sounds good.However i guess that skill has been made to Warrior CC himself and not to someone else. But in that case you better get a priest into party,(Obviously your PKing with another warrior or mage to ask for such thing).

3. Is it that hard to get enchants from sundries? lol.

4. You should know who are you PKing with.

5. What are they doing to you?.

6.- The only one that i liked.Sounds good.

7. Senseless and it would change everything.We better stay like this.

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 09 Jul 2011, 00:03 
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i dont like any of the suggestions ;o

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 09 Jul 2011, 16:31 
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@ stylish

1. I found out your right the delay is atleast 8 seconds on the AOE, it just always seems that priests are just debuffing and not healing etc in most parties.

2.when I play without big parties and just a few people, MI can be useful for the group if they'er isnt a priest, and it does say that it can be used for friendly targets, so really its more of a correction not a suggestion.

3.If they do it for pots, they should probably do it for all sundries items, make it easier and less trouble.

4.sadly that isnt always the case and sometimes you find leechers in groups, especially if not in a clan group.

5.the NPC'S take up space in the server, would probably reduce latency on the server slightly if they were removed.

6.glad you like it :))

7.after re-thinking I think it wouldn't work out incredibly well with a speed increase, so I guess your probably right.


@ZoGi, not 1 idea, the game isnt perfect, so what would you suggest for improving? or changing for a test?

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 11 Jul 2011, 18:38 
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Umm i like the enchants suggestion but i also like how u have to keep buying..

Also the npc's in cz r there to throw off other people like archers :)

I totally agree with the leeching np thing but! Also there r times when your pking and your not leeching but also not around the party when they get kills. SO i suggest it shud stay how it is..

Also u can just kick the leechers from your party. :)

The rest i don't rlly care for sorry to say but i can't agree with any suggestions here..

They wouldn't hurt to have them ingame, but they aren't really that important to have :)

Thanks for suggesting though!

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 12 Jul 2011, 17:42 
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-1 on the speed increase, its good as it is
-1 on the "get NP in range", also good as it is
+1 on weather changes, seems harmless and might be interesting
-3567423 on the seeking party sign, sometimes its how i lure ppl into a vs with my warr when i solo, if they don't see it, they wont chase me :D


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 Post subject: Re: General PK suggestions for more fun
PostPosted: 12 Jul 2011, 18:26 
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hahaha, very nice asolid, sneaky bugger:P

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 12 Jul 2011, 22:39 
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I can't get ur 1st point at all. Priests already having cooldown on duffs.

About the others, sadly i don't rly like those. 70% of them unnecessary.

And few of them is bad: Such as the 25% speed increase, it would be a bad change.


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 Post subject: Re: General PK suggestions for more fun
PostPosted: 13 Jul 2011, 08:30 
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lSacredDavid wrote:
I can't get ur 1st point at all. Priests already having cooldown on duffs.

About the others, sadly i don't rly like those. 70% of them unnecessary.

And few of them is bad: Such as the 25% speed increase, it would be a bad change.


same here, didn't like the suggestion, mostly the seeking party one wich is lol, when there is a big crowd fighting each other, u aim the ppl with no party, it's ppls own fault for using seeking party and pking...

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 Post subject: Re: General PK suggestions for more fun
PostPosted: 12 Feb 2013, 07:16 
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/Moved and closed because old topic.
12 Feb 2013

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