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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 03 Sep 2011, 10:42 
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Well no offence guys butt i never seen solo mages on CZ :O
Since there arent gg mages wich really know how do play a mage :(

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 03 Sep 2011, 12:49 
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Arcturus wrote:
GM_Godric wrote:
Mage defence needs to be decreased, but damage increased.

Mages are supposed to be damage dealers, but low hp/def. I agree with Darwish about increasing single target skills dmg.


+1 low hp/def but high dmg. would make for an interesting vs.


(sin) shell set +2x shards -> low hp/def/mana + "high dmg" + undy (mage full geared), want to bet :D?

-It is obvious that C-Staff should be back like it was,also t.staff.

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Last edited by StocktonDiazBitch on 04 Sep 2011, 12:17, edited 1 time in total.

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 04 Sep 2011, 07:08 
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Well, the thing is... that mages were too tanky with hero/valk set accompanied with the old cstaff hp bonuses. Its true that class mage is meant to be dps/dmg dealers , however they must be easier to die. Now gm has made the decision of nerfing mage ''tankiness'' by removing cstaff hp bonuses instead of removing the benefit for mages to use hero/valk (hp) set. These are the only 2 ways i can think of making mages less tank and if i was to choose, nerfing cstaff would be the better choice since herovalk set affects other classes as well.
I guess people are more concerned about the market value of cstaff since they are gonna make 'hugh losses'. I dont know.. maybe gm can compensate them in someway or another.


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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 04 Sep 2011, 10:24 
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YueGuangNiangNiang wrote:
Well, the thing is... that mages were too tanky with hero/valk set accompanied with the old cstaff hp bonuses. Its true that class mage is meant to be dps/dmg dealers , however they must be easier to die. Now gm has made the decision of nerfing mage ''tankiness'' by removing cstaff hp bonuses instead of removing the benefit for mages to use hero/valk (hp) set. These are the only 2 ways i can think of making mages less tank and if i was to choose, nerfing cstaff would be the better choice since herovalk set affects other classes as well.
I guess people are more concerned about the market value of cstaff since they are gonna make 'hugh losses'. I dont know.. maybe gm can compensate them in someway or another.


if this is the case then better remove c-staff since faun is better that it and its worthless or change the name from chaos life staff to chaos death staff :P, and compensate those who have them another c-weap or what so ever...

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 04 Sep 2011, 13:18 
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Sweet_Revenge wrote:
change the name from chaos life staff to chaos death staff :P,


+1 to this...this cant be called chaos LIFE weapon since it 1) doesnt give hp bonus and 2) actually removes shitload of defense


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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 04 Sep 2011, 17:01 
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Maybe itz time now Flegy make other conversation with all Staff and see wat he can do next For getting back the OLD Chaos staff.. Oh i mean Chaos Staff only. Name life itz totally dead .. :D

PS:If Flegy can remove the -200 and give 1k Hp i think itz Fairly.. Itz only my suggestion.. Thx

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 05 Sep 2011, 12:55 
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DayLighT wrote:
Maybe itz time now Flegy make other conversation with all Staff and see wat he can do next For getting back the OLD Chaos staff.. Oh i mean Chaos Staff only. Name life itz totally dead .. :D

PS:If Flegy can remove the -200 and give 1k Hp i think itz Fairly.. Itz only my suggestion.. Thx

lol chaos sword 2k hp
chaos dagger 2k hp
chaos bow 2k hp
chaos mace 2k hp
what the fu** .... chaos life staff 1k hp hahahhahaha
are you funy or crazy... ?
gm delete skill blink pt member in mage
and delete nova damage
and is now delete weapon mage ???
what you want flegy ?????????
make 1 sever knight online with out mage ????????
you do that good :))


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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 05 Sep 2011, 14:23 
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KoBeBryantisback wrote:
DayLighT wrote:
Maybe itz time now Flegy make other conversation with all Staff and see wat he can do next For getting back the OLD Chaos staff.. Oh i mean Chaos Staff only. Name life itz totally dead .. :D

PS:If Flegy can remove the -200 and give 1k Hp i think itz Fairly.. Itz only my suggestion.. Thx

lol chaos sword 2k hp
chaos dagger 2k hp
chaos bow 2k hp
chaos mace 2k hp
what the fu** .... chaos life staff 1k hp hahahhahaha
are you funy or crazy... ?
gm delete skill blink pt member in mage
and delete nova damage
and is now delete weapon mage ???
what you want flegy ?????????
make 1 sever knight online with out mage ????????
you do that good :))



Bla2 Bla2 Kobe.. Itz only my suggestion, Itz Better 1K hp then dont get Nothing.. Dont Only just know Posting but dont read 1st.. :lol:

PS:Flegy know wat he doing for the best in her server.. So dont Judge if u dont know anything.. He can reduce ur increase anything he want.. So lets he doing the Job aswell.. ;)

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 05 Sep 2011, 20:12 
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I didn't read all 4 pages of this topic. But I've readed enough to say my opinion.

Don't over react about this issue. I think there must be a difference in nova.
No body is flame anymore cause lightning / ice has more advantage.

I'd say, like many other will aknowledge:
let flame hurt, ice slow and lighting stun.
the concept of mages should be kept.
This is how paper mages left the concept

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 Post subject: Re: Chaos Staff issue, Check it and let gms know your opinio
PostPosted: 09 Sep 2011, 11:25 
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chaos life staf = 2 part valk..
chaos staff = baha HP set...
LOL..


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