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 Post subject: Disabling Nation transfert
PostPosted: 10 Dec 2015, 05:01 
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Right now, I would say that nations were quite balanced. I been playing literally all day for the past days, and nations does looks balanced.

Only NTs i see atm, is peaple changing nations just to farm monsters when the pk is on one side mainly...
exemple...
http://oi67.tinypic.com/tapqmp.jpg

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 Post subject: Re: Disabling Nation transfert
PostPosted: 10 Dec 2015, 05:41 
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Much better if Nation Transfer cost 10K NPS so they will hesitate to transfer nation since NT now is overuse for self purpose only. And with this changes players should be given atlleast 1 day warning so they can decide which nation they will be.

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 Post subject: Re: Disabling Nation transfert
PostPosted: 10 Dec 2015, 08:03 
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TheGreatEvil wrote:
Right now, I would say that nations were quite balanced. I been playing literally all day for the past days, and nations does looks balanced.

Only NTs i see atm, is peaple changing nations just to farm monsters when the pk is on one side mainly...
exemple...
http://oi67.tinypic.com/tapqmp.jpg

Regards,
TheGreatEvil/Frank



I agree that nations are quite balanced and I didn't need to NT pass few days to make good pk but sometime there no humans like example yesterday before FT I went to break and saw like 2 party karus waiting out side of human base for 1 party humans so I don't think we should disable the nt for some rogue or nps farmers.


Soon I will be farmer also :lol: :lol:

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 Post subject: Re: Disabling Nation transfert
PostPosted: 10 Dec 2015, 12:18 
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FM_Kitchie wrote:
Much better if Nation Transfer cost 10K NPS so they will hesitate to transfer nation since NT now is overuse for self purpose only. And with this changes players should be given atlleast 1 day warning so they can decide which nation they will be.


Indeed, that would fix those retarded np farmer just nting on the stronger side. Right now its just anoying seeing ppl nt 3 minutes before a war because he knows that a certain nation is stronger, and then nt on invasion because the other nation gets the advantage... same goes for cz. all mobs should be deleted, there should be automatic events to lure peaple to pk there instead of that farm shit..

I could even suggest you some events that would bring pk alive without all these mobs..l

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 Post subject: Re: Disabling Nation transfert
PostPosted: 16 Dec 2015, 15:00 
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Stop NT for free please !!
Give 1 time for free in 24h!! Next let us pay 10k NP or more !!
Mach players only farm !!

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 Post subject: Re: Disabling Nation transfert
PostPosted: 16 Dec 2015, 16:06 
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I made a topic about NT in staff section so we will discuss about it.

Thanks.

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