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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 11:10 
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+1 75/80% good idea

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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 11:18 
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:mrgreen: :mrgreen: :mrgreen: :mrgreen: ??? Delet Town? :mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 12:14 
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Your suggestion ain't bad itself, but it should not be implemented until mages get a life.
Imagine after 1 nova you won't be able to town so you will be kinda forced to die against 20 mages(It won't affect topic owner obviously, since he is in da famous mage clan),
Now. if they decrease mage damage or change something firstly, your suggestion would be perfect.
For now -1.


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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 12:23 
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You dont even know how damage or gameplay will be in expansion.
Wait for it and then you will be able to do that kind of suggestion.

For me "Town" is part of the game and I dont understand why we should change it. Obviously rogues and big clan members will agree to be able to rape small groups ... Each player have the right to play in cz, not just full party of geared people. If people were playing fair and not with a 3vs1 ratio, town would be useless.

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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 17:41 
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yes maybe 100% really is too much but 75% would be very good. I made this topic here because no one reads anything on regular suggestions.

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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 19:29 
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+1 for 90% HP.

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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 19:31 
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-1

2 reasons:

1) town is part of a game, you have the ability to pick your fights... fighting fair is not the same as getting killed cause you're stupid

2) i like to play warrior. do that and the way i see it is: rogue will light feet away with shield, priest and mage are gonna use gate...im gonna - die fair! well woopty-fuking-doo!


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 Post subject: Re: /town 100% hp
PostPosted: 29 Aug 2012, 23:53 
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BoomBap wrote:
I would like if the /town command would work on 100% hp instead of 50%. The reason for that is that there are so many people in cz who don't care for having a good and fair fight but they just wanna run over people and 1 hit everybody. In solo it's almost impossible to kill any full geared player because he can simply town or run away(running part works for rogues only).If /town would work on 100% you would have to make the decision whether you want to fight or escape before fight, not attack for a while, and if you are not able to kill him, then just /town. To balance things out you should add "gate" skill for warriors so all other classes can gate and rogues can run. This would really make the game a lot more fun because at the moment when you vs somebody and you are winning the opponent can simply choose to /town if he doesn't want to die. If town would work on 100% he would have to fight till the end or use "gate" or just not fight you in the first place.


says the guy who has an NFS tattoo on his right arm :lol:


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 Post subject: Re: /town 100% hp
PostPosted: 30 Aug 2012, 01:10 
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IMohawKI wrote:
-1

2 reasons:

1) town is part of a game, you have the ability to pick your fights... fighting fair is not the same as getting killed cause you're stupid

2) i like to play warrior. do that and the way i see it is: rogue will light feet away with shield, priest and mage are gonna use gate...im gonna - die fair! well woopty-fuking-doo!


regards

Thatswhy i suggested to give warriors gate skill to balance things out. And you would still have the chance to pick your fights, just you have to decide faster not after you attack, realize ur not gonna win, smoke a cigarette, wash dishes and then /town.

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 Post subject: Re: /town 100% hp
PostPosted: 30 Aug 2012, 10:15 
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BoomBap wrote:
IMohawKI wrote:
-1

2 reasons:

1) town is part of a game, you have the ability to pick your fights... fighting fair is not the same as getting killed cause you're stupid

2) i like to play warrior. do that and the way i see it is: rogue will light feet away with shield, priest and mage are gonna use gate...im gonna - die fair! well woopty-fuking-doo!


regards

Thatswhy i suggested to give warriors gate skill to balance things out. And you would still have the chance to pick your fights, just you have to decide faster not after you attack, realize ur not gonna win, smoke a cigarette, wash dishes and then /town.


i didnt see that part about gate for warriors so sorry...

but, wont the effect be the same? i mean you will be able to town only with 100% hp, but you will be able to use gate with only 5% hp. ppl will just ignore town button and use gate all the time...


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