Artz501 wrote:
this topic a bit funny to read actually
u might be old knights player or whoever u are, but maybe u new to the server, maybe u should try play priest PK with 2 or 3 party fully tank + random rogues that fully mana drain, not just with 2 or 3 players coz u will end up making nonsense topic like this one.
there is a reason they put some more resist and deff on int priest items, why? coz they supporter not attacker, in any games, supporter always be more harder than other class, same goes in here.
for the record i never heard about db being canceled unless the person having super lagg situation, plus its easy to cancel priest heal here. THE GAME IS ABOUT 8v8
Why are you talking about 3 parties vs 1 priest? LOL.
I kinda predicted this kind of super nooby response. You never heard of debuffs being cancelled. Because you never played real licenced KO properly! 2.4million national points, with only 3000 kills. You are an expert at atross-killing and nothing else. Clueless.
You know why it's hard to kill people sometimes? BECAUSE PRIESTS. PARTY CURE. FAILSAFE PARTY COMPLETE HEAL. FAILSAFE SUBSIDE. 1000000 WEAPON DEFENCE.
Almost everything wrong with the pk dynamics on this server is down to priests. Other classes don't rly matter, they have small problems, but priests really destroy pk on this server. You can see this yourself when one nation has a party with 2/3 strong priests, the other nation slowly vanishes. Then you are left with 1 nation running around killing atross and riote.
I know why priests were changed this way; because damage is tuned way too high on this server. We are still using the same healing as in 2005, but we are doing 3x the damage. Without OP priests we will all die so fast.
Solution: Flat damage reduction on everything (change to valor and absoluteness) and then nerf priests, make casts interruptable, reduce weapon def. Then you have a server people might want to pk on.