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 Post subject: 1602 Patch
PostPosted: 14 Oct 2011, 20:42 
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Dear MaxKO Players

There will be some changes in the MaxKO world. Firstly I would like to say that new Patch is in question, and here we say something more about that.

All know that Mages and rest classes are not balanced, but in new patch we will strike the balance between all classes.
Hero armors will be made to each class have own set. Attacking or defending set. There will be Warrior Hero Armors, Rogue Hero Armors etc… Which you will be able to change Armor’s class each part by each or change full set by one clicking on the NPC. When you give back wanted part or set you will get certificate that you've gave back armor and with that certificate you will be able to choice new hero part or set. Now you will be able to change hero armors parts, for example Boots for Pads, etc…

Valkyrie armors will be changed for Hero Certificate, with which you will able to get Hero armors.
Valkyrie armor will be added on MaxKO expansion and will have same function as on USKO.

Bahamut armors will be changed with Spirit armors. Monsters will drop Spirit armor at +8 and you will be able to upgrade it.
Bahamut armor will be added on MaxKO expansion and will have same function as on USKO.

Gryphon armors will be changed with Nexus armors. Monsters will drop Nexus armor at +10.
Gryphon armor will be added on MaxKO expansion and will have same function as on USKO.
Few more things were fixed with new patch:
We will have new Loading Screen which will raise your morale for playing.
Shadow Fire weapon have new style.
Medal is fixed and now work fine.
We hope You will suit new Patch, and share Your happiness with Your friends.

Thanks for your confidence, because we’re here for You.

Best regards, MaxKO Team.

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 Post subject: Re: 1602 Patch
PostPosted: 15 Oct 2011, 16:33 
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Also to mention.

If u go excange ur hero certificate to hero item/set be sure ur inventory is not full OR over weight, any future complains about that will be denyed.

For change'ing items, some of u lost some baha items on inn, and inv some are replaced by selfname and so one, u have to farm it again :roll:

And lets hope Server will be up before 2nd war xD

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 Post subject: Re: 1602 Patch
PostPosted: 16 Oct 2011, 00:35 
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Okey some news.. :D

As u know, server has been down for around 26-28 hours by now.

We are replace'ing all Hero, Valk, Selfname, baha armors...
with new 1's.

We have done Hero (str/hp/dex),valk(str/hp/dex),selfname(str/hp/dex) AND baha(dex).

Now there is only 2 type of bahas left to do, those are hp and str,
as I know there is around 200 sets of bahas in inn, and its already being started on like 70 done :D, But there is more bahas on players then there is on inn :?

And for some smarter with sql :D

We can't replace all items by 1 guery, cause its not possible :D
u can change item codenum but not the item himself, u can change codename, but how is the serial code gonna change? :D

We got hopes up to get all done by Sunday 1st war or maybe it comes before BDW
But server will be up 100% for 2nd war :roll:

So I suggest u players, to check server when its war time, go do smth what u haven't finished in real life yet :)

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 Post subject: Re: 1602 Patch
PostPosted: 17 Oct 2011, 16:54 
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Current bug fixes:
Selfname - Chaos icon: Fixed when you repatch 1602
Priest Hero armor (HP) stats fixed (91 str, 160 int): Fixed when you repatch 1602
Priest hero armor (HP) pads fixed: says 24 HP now
Priest hero armor (STR) pads fixed: says 24 STR now

Stay prompted for more fixes
I'll release the 1602_fix.zip later on.

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 Post subject: Re: 1602 Patch
PostPosted: 18 Oct 2011, 00:30 
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mage INT/tank set wants only 175int and 151mp, we haven't changed on client side, so its bug only..
mp set wants 225 mp and 140 hp <-- mage
and priest hp set has setted 160 int and 91 str

there will be changes also for selfname/spirit armors, but we couln't finish them right now, so those rest fixes will comes next server restart

And I've tested mage staff skill, if u go mp mage u do alot of dmg atm, with double hit :P

Okey status about mage:
Spirit armor req: 225 mp and 110hp
selfname armor req: 225mp and 110hp
hero MP armor req: 225mp and 110 hp
hero TANK armor req: 175 int and 151 mp

Priest:
Spitirit armor req: 160 int and 91 str
selfname armor req: 160 int and 91 str
hero STR armor req: 120 str and 110 hp
hero INT armor req: 160 int and 91 str

Warrior same as they are
Sin same as they are

All those what I wrote will start after server restart

And also, MAGE where was 15mp and 15hp, its 24hp now, its only visual bug to ur client.
but mage int set is 20hp and 10 int

AND ABOUT NEXUS

Nexus (STR): wants 160 STR as requirements
Nexus (DEX): wants 160 DEX as requirements
Nexus (HP): wants 160 INT as requirements

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