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 Post subject: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 02:36 
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really thx alot of Maxko Team last weekend really have fun at ronark land is most 90 % player go PK

hope make more in the future :)


# Make for every weekend !!!

eX-GladiatorO2


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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 13:49 
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i think cz np gain sould be 100 per kill to make cz active.
At wars people gaining too much nps from npcs and monus and not pking at cz. We need to make cz active. 200 is too much but 100 np per kill is good i think.


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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 13:50 
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SiN wrote:
i think cz np gain sould be 100 per kill to make cz active.
At wars people gaining too much nps from npcs and monus and not pking at cz. We need to make cz active. 200 is too much but 100 np per kill is good i think.


200 is fine if they made it 200 np event everyy weekend from friday to sunday that would be a big +1

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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 16:30 
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+1 i suggest party pk gain more np than solo :) +1


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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 17:38 
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before this event make balance server.flegy made event and kasu made nt 2 clan to orc.and they were rape on cz after nation transfer 1 human party ws 10orc party.this event was for orcs


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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 18:14 
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MrKozmoz wrote:
this event was for orcs


Did u ever think for how long did human won almost every single war for the past few weeks ?

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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 18:28 
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Oppa wrote:
MrKozmoz wrote:
this event was for orcs


Did u ever think for how long did human won almost every single war for the past few weeks ?



Exactly!

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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 20:51 
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well its kinda of balanced now because they have gained ALOT of np and so did humans gain alot of np i think now they just have to worry about balancing the server they need like 1-2 more clans on human side then it would be balanced. We have been losing war because Sultans and Inferno apparently haven't been going to war or they haven't "been able" to go because of some reasons

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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 20:57 
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Have own funsHave own funsHave own funsHave own funs

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+1 good idea the pk be better and very much ppls is on


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 Post subject: Re: 200 np Per Kill Event
PostPosted: 24 Oct 2011, 21:11 
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IshidaUryuu wrote:
well its kinda of balanced now because they have gained ALOT of np and so did humans gain alot of np i think now they just have to worry about balancing the server they need like 1-2 more clans on human side then it would be balanced. We have been losing war because Sultans and Inferno apparently haven't been going to war or they haven't "been able" to go because of some reasons

this is not our problem and these clans was at war last night. i think they will be this night. Why they didn't come to cz with mages?


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