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 Post subject: Regarding the Bowl activity
PostPosted: 11 Aug 2016, 00:11 
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I think things should be added in bowl, to attract more players to PK. I've seen an Isiloon spawn in bowl earlier, I'm not sure if it's the GM who spawned it, but i hope it's an automatic spawn.

So here's my idea...

There should be 2 bosses that should spawn in bowl between those:
1: Isiloon
2: Ultima
3: Felankor

Those bosses should drop the best items ingame, but at a decent rate. Not too easy, not too hard.

Isiloon : Should drop things like... Undy scrolls, 500 AC scrolls, Light feet scroll, Stealth potions, and all other items that are passive skills, plus more national points then now, because we killed it earlier, gained only 30 National points, and it we get the drop, witch mean we mostly killed it...

Ultima : Should drop things like... Magimas, Warrimas, Roimas, Primas, Premium accessories compound scrolls, Glory earrings +1, and other items that are in the class of the best accessories ingame. And National points similar to the isiloon.

Felankor(If it ever get added) : Should drop things like... Hero weapons, Chaos weapons, Bloody weapons, Valkyrie armor and The best weapons/armor that are ingame. And national points higher then the 2 other monsters, since it is supose to be the hardest boss ingame.

The respawn times should be set to a certain time, so it become some kind of event when everyone just log to go there and get those monsters. Because there is absolutely no point to go bowl right now, if there is only 5-6 orcs/humans in CZ.

Now, regarding the Felankor monster drop, I'm mentionning items such as, hero,chaos and bloody weapons. If they ever get added, they would need a balance, they can't have the same stats they had in the previous version of Titan. And just an Idea, what about making the upgradeable weapons? just like the new accessories, to make the economy roll constantly. Those weapons should be a bit better then the undefeatable/tier only when their +10.

Let me hear your thaught. I know you guys are trying to keep the server a farm server as much as possible, witch is why I would not make these items drop at +2 accessories and +10 weapons, so it would not only need 1 kill to obtain the best gear. And it would most likely increase the bowl activity more then it is right now.

Regards,
Frank

F*ck, that was long to write -.-'

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 Post subject: Re: Regarding the Bowl activity
PostPosted: 11 Aug 2016, 00:39 
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thank you for your game concern and your suggestion, we are appreciated it
Let me give a few simple comments as proposed by you
:arrow:

Regarding to what you had said in (Ultima) i disagree with you, since new rings have its special value and they are became special things, if it became like a drop somwhere mob, it might lose their value then it will be prevalent within the game

Regarding to what you had said in (Isiloon ) i agree with you since it will give this mob some of advantages of drop which is attracting the players near it.

Regarding to what you had said in (Felankor) i disagree because of Crowding mobs in bowl will lead to disturb the pk in colony zone, we already had transferred some of mobs out of bowl because they were disturbing PK Zone, and i understand well your point of view which lead to attract the players and increase the activity of PK, but instead of mobs, maybe we can add some thing is similar to crystal or monument that has a specific time during killing it give a reward too.... i'm gonna forward it to all staff and we will discuss it to come up with a new idea.
Thank you for your suggestion,appreciated.

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 Post subject: Re: Regarding the Bowl activity
PostPosted: 11 Aug 2016, 00:46 
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GM_Rusky wrote:
thank you for your game concern and your suggestion, we are appreciated it
Let me give a few simple comments as proposed by you
:arrow:

Regarding to what you had said in (Ultima) i disagree with you, since new rings have its special value and they are became special things, if it became like a drop somwhere mob, it might lose their value then it will be prevalent within the game

Regarding to what you had said in (Isiloon ) i agree with you since it will give this mob some of advantages of drop which is attracting the players near it.

Regarding to what you had said in (Felankor) i disagree because of Crowding mobs in bowl will lead to disturb the pk in colony zone, we already had transferred some of mobs out of bowl because they were disturbing PK Zone, and i understand well your point of view about which lead to attract the players and increase the activity of PK, but instead of mobs, maybe we can add some thing is similar to crystal or monument that has a specific time during killing it give a reward too.... i'm gonna forward it to all staff and we will discuss it to come up with a new idea.
Thank you for your suggestion,appreciated.



I understand your first point regarding ultima, was just a thaught. I'm not sure if your opinion regarding the Felankor about ''disturbing PK zone'' would also regard the Ultima, if there is only 1 monsters that spawn and that drop something good, would it be similar to the Genie? The difference between the Genie and the monster i'm suggesting, is that Genie is soloable, those monster would not be killeable without like a party and half attacking it. and it can't really be disturbing CZ if it spawns once a day, its not every hour. And of course, those drop regarding rings would not be 50%. It is probably the most expensive item ingame, so it would be the hardest to get. near 5% drop rate. Just to let players know they have a change getting it if their lucky and they can bring a good ammount of players in cz. I know several other server have that kind of things in CZ, to attract players. and it's not a 100% drop rate neither.


And also, regarding the new ring losing it's value if it gets dropped by a monster, having it in Power up store isn't good neither. it makes it a ring only available to get if they donate, witch is kind of unfair for the F2P players.

Just my opinion, but I also understand yours and it make sense.

Regards,
Frank

___________________________________________________________________

Now my opinion about that new Monument you would add. Hmm, Don't you think we got enought monument already? We almost got more monuments then NPC in bowl, Human crystal, Orc crystal, Center crystal, Juraid monument. I already think that is too much. Adding one more crystal, in my opinion, would not really be a good option to improve the CZ activity.

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 Post subject: Re: Regarding the Bowl activity
PostPosted: 11 Aug 2016, 07:42 
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Thanks for the ideas!

1. Isiloon. We have that spawning in bowl. Atm it drops Hell Breaker, Helenid and 250 NP. Sure I can raise the NP a little. Hell breaker is an attractive item atm, but sure the drop will change, if we bring anything new.

2. Ultima drop EaglesEye bow and Hell Breaker.

3. Fela - might keep that for events.

Problem is, that there is no option to autio spawn these mobs at certain times.
Can only define an intervall with a maximum of 8h.

About drops of consumables.
Im not a fan of undy scrolls, neither of 400AC etc...
I even convinced Flegy to remove the 400AC from titanko.
If it was up to me I would also remove 3k scroll and rez scrolls :P

IMO these scrolls just distort the balance in vses and in pk.

But we might add a Trina drop to Genie maybe?

And some GM (or me) can frequently come online after Ardream and spawn a MaxKO Snake (drop Trina) and a Genie in bowl.

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 Post subject: Re: Regarding the Bowl activity
PostPosted: 11 Aug 2016, 08:39 
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FM_Anduin wrote:
Thanks for the ideas!

1. Isiloon. We have that spawning in bowl. Atm it drops Hell Breaker, Helenid and 250 NP. Sure I can raise the NP a little. Hell breaker is an attractive item atm, but sure the drop will change, if we bring anything new.

2. Ultima drop EaglesEye bow and Hell Breaker.

3. Fela - might keep that for events.

Problem is, that there is no option to autio spawn these mobs at certain times.
Can only define an intervall with a maximum of 8h.

About drops of consumables.
Im not a fan of undy scrolls, neither of 400AC etc...
I even convinced Flegy to remove the 400AC from titanko.
If it was up to me I would also remove 3k scroll and rez scrolls :P

IMO these scrolls just distort the balance in vses and in pk.

But we might add a Trina drop to Genie maybe?

And some GM (or me) can frequently come online after Ardream and spawn a MaxKO Snake (drop Trina) and a Genie in bowl.


Hmm, may I ask, why would a Trina be a good drop, if it's completely useless, since everyone who would be able to kill those mobs would already be full gear. And lets say, that the upgrade rates are already high enought. Killing such a hard monster (MaxKO snake) would defenitly worth more then a Trina in my opinion.

And how comes an Hell breaker be that worth of a drop? Isn't a Tier sword or a Darkness axe better for warrior/BP?

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 Post subject: Re: Regarding the Bowl activity
PostPosted: 12 Aug 2016, 00:08 
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As I know Trina selling ingame for big money new players need tham to make weapons +10 withotu much risk.

HB is the best weapon for BP :)

We have in plan make tiers more upgredable but it will not effect stats much the most only look.

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