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 Post subject: Towers CZ damage.
PostPosted: 15 Mar 2011, 15:22 
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Suggestion is for make less dmg towers ( 1,5k max hits ) becouse 3k,3,5k its alittle much .

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 Post subject: Re: Towers CZ damage.
PostPosted: 15 Mar 2011, 15:24 
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Or at least shorten the range. I sometimes get hit half way down the hill.

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 Post subject: Re: Towers CZ damage.
PostPosted: 15 Mar 2011, 15:45 
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Yea Nice Idea I Am A Priest With 400+ Resists ( With Master15 ) And I Remember Getting 2.5k Dmage From Towers It Would Be Good If You Guys Decrease Their Damage We Can't Even Get Near The Towers...

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 Post subject: Re: Towers CZ damage.
PostPosted: 15 Mar 2011, 16:43 
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Personally i think that its good as it is now. Becouse with 3-4-5 priest its already possible to make town rush. Then imagine it with 1/2 tower dmg, ppl would camp the bases.

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 Post subject: Re: Towers CZ damage.
PostPosted: 15 Mar 2011, 17:11 
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TheChucky wrote:
Yea Nice Idea I Am A Priest With 400+ Resists ( With Master15 ) And I Remember Getting 2.5k Dmage From Towers It Would Be Good If You Guys Decrease Their Damage [b]We Can't Even Get Near The Towers...[/b]


That's the point lol, the damage is fine.. you should get killed if you get too close.
But it's too far right now, sometimes you get hit just around crystal, maybe lower it a little but keep the damage up.

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 Post subject: Re: Towers CZ damage.
PostPosted: 15 Mar 2011, 20:15 
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+1 for Godric

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 Post subject: Re: Towers CZ damage.
PostPosted: 16 Mar 2011, 16:44 
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need gm opinion ;)

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 Post subject: Re: Towers CZ damage.
PostPosted: 17 Mar 2011, 19:11 
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-1, towers should hit the same, only thing u might change is the fire rate, a little slower would be nice


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 Post subject: Re: Towers CZ damage.
PostPosted: 17 Mar 2011, 22:50 
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do not know if this is the best idea. Then they will get to respawn and kill all.

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 Post subject: Re: Towers CZ damage.
PostPosted: 17 Mar 2011, 22:53 
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We reduced the range with 15%. we'r not gonna reduce the damage tough.
starting after the next restart.


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