Anduin wrote:
Most Mages go for 91Str anyway - even if they dont use TStaff
Cause Tshield is just so good for them.
It seems obvious to me...that a support staff with 91STR and 160INT fits very well with this!
71STR + 81HP + 160INT would as well be an option (for CS+10)
71STR + 160INT would leave 252 stats for MP and I think that would be overpowered for Nova Partys with TStaff.
If they go high MP...they shouldnt be so tanky
They can use CStaff, Hellblood, Elysium, Fulitol, Faun, Molok etc..Lots of staff options for MP Mages.
TStaff should be different...cause it gives lots of defense and its mainly for support mage.
Thats why I want to avoid a 250MP build with TStaff.
What do you think about increasing INT requirement on Mage INT Hero/Valks?If we increase the requirement on those armors to 176INT, we might see more different mage builds. Cause right now I dont see any Mages using MP Armors.
We could than increase the AP on Staff hit and on some spells.
Quote:
Lightining skill point 62 (light Shock) esta habilitado?
Mage master Skill point 12 (ManaShield) ???
Fire skill point 80 (Vampiric F)
Sorry but those skills are not working currently.
About INT Priest:On old MaxKO people did complain about Priests beeing to tanky (immortal...)
and that party fights took to long without anyone dying.
Thats one reason why we brought wep def down.
Priests are a lil less tanky now (since 2016) and I think the balance with INT Priests is quite well atm.
I wouldnt want to give them more HP stats.
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o simplemente suprimir los puntos de STR
160 INT
225 HP
That would certainly be to tanky...
Excuse me but you can see that you do not play with a magician currently on the server. it may result in a favorable circumstance maybe, but for the various occasions and different cases of party in pk or you only in cz, against the other races the options of the magician are limited.
Use Elysium? Use (Fulitol, Faun, Molok ... - 100 AC)? use (Darkness staff ... - 100 ac - 150 mp -150 hp) ... seriously wants you to choose those alternatives for MAGO and above are options for paper magician, I mean that the intelligence wizard has no options.
It's been almost a year since there were no MP magicians, they were killed in TITANKO. the magician is the most fragile and vulnerable race of all, because it is believed to be lethal (lethal but weak) "Magicians should be more dangerous because that is the reason why they sacrifice all their armor and their health"
increase to 180 INT the magician's armor and remove the points of STR and HPal Tier staff, it is an option.
80% of the damage that the magician does in his attacks is due to magical damage of his elements flame, light, ice) and not only for attack power.
((((((On old MaxKO people did complain about Priests beeing to tanky (immortal ...))))
but currently immortal are the murderers, not all, that depends on the honest skill of the player.
understand that the magician is complex, both to use and to balance it for his vast list of options in classes and modality.
I only ask you not to kill the intelligence wizard as you killed the papper magician for pk in cz, not every day there is war, not every day there is csw if it is your concern you should focus on the day to day within Ronark land.
if it's complicated for me now to play magician like this and be complete in jewelry, as it will be for one who is not ... thanks.
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Disculpeme pero se ve que usted, no juega con mago actualmente en el servidor. le puede resultar en una circunstancia favorable tal vez, pero para las diversas ocaciones y diversos casos de party en pk o usted solo en cz, contra las demas razas son limitadas las opciones del mago.
Usar Elysium ? Usar (Fulitol, Faun, Molok... - 100 AC )? usar (Darkness staff... - 100 ac - 150 mp -150 hp)... en serio quiere que escoja esas alternativas para MAGO y encima son opciones para mago de papel, osea que el mago inteligencia no tiene opciones.
hace ya casi un año que no hay pt magos MP, los mataron en TITANKO. el mago es la raza mas fragil y vulnerable de todas, por que se creo para ser letal (Letal pero debil) "Los magos deberían ser más peligrosos porque esa es la razón por la que sacrifican toda su armadura y su salud"
aumente usted a 180 INT la armadura de mago y retire los puntos de STR y HPal Tier staff, es una opcion.
El 80% de daño que hace el mago en sus ataques es por daño magico de sus elementos flame, light, ice) y no solo por poder de ataque.
((((((On old MaxKO people did complain about Priests beeing to tanky (immortal...))))
pero actualmente inmortales son los asesinos, no todos, eso depende de la honesta habilidad del jugador.
entienda usted que el mago es complejo, tanto de usar como de equilibrarlo para su basta lista de opciones en clases y modalidad.
solo pido que no maten al mago inteligencia como mataron al mago papper para pk en cz, no todos los dias hay war, no todos los dias hay csw si es tu preocupacion deberias enfocarte en el dia a dia dentro de Ronark land.
si a mi se me hace complicado actualmente jugar de mago como esta y estando completo en joyeria, como sera para uno que no lo este... gracias.