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The Great MaxKO PK Suggestion topic
https://www.maxko-forum.info/viewtopic.php?f=46&t=7888
Page 8 of 11

Author:  Aerox1 [ 27 Apr 2011, 12:30 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

farm slots must be near base coz all will be borred to run again.

Author:  WantedGreek [ 27 Apr 2011, 12:51 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

Aerox1 wrote:
farm slots must be near base coz all will be borred to run again.


I disagree, we must make use of all cz map

What wolvia is saying and i also share that opinion cz map is useless like that

Cz needs to be the center of np gaining and need to use all map.

Golems-Trolls-Dms-Harpys-Obos

All those must be enchanced with items and exp

Author:  EdsMaN [ 15 May 2011, 05:44 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

Is there a way to make the cz map abit smaller? Or is that a huge job? :)
Cause 80% of the maps isn't been used I think and a big map causes more dc problems or not? (

Author:  VinDiesel [ 05 Jun 2011, 10:02 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

Hello all

since am back in maxko i quess its no more then normal for me to give my ideas aswell (good to be back btw)

1. i do think centaur and so on should stay but i believe they should be alot harder to kill reason being theire wil actualy be fights between nations over them by increasing theire def/hp and most importantly regeneration speed. i believe you should cut nps gained form centaur in half and spawn 2 of them or spawn 1 every 15 mins this wil keep people in bowl and the nps gained wil be less + by spawning 2 your giving more people the option to benefit from the centaurs.

I saw the idea of a quest in cz i would say go for it a quest saying kill 100 of the oposing nation wil gain you 10.000np i know its alot but make it so that people have to kil them theireselfs so kills from party members dont count. this wil definitly keep people in cz and making it way more interesting for them to hunt people instead of npcs. and wil have less olmost imposible to kill int priests in cz as most people playing priest wil go bp.

about the crystalls i was here when they were inplanted and they definitly raised pk activity and surly make up for good fights i wouldnt change anything about them

olso you could add high exp monsters in cz bowl like the trees this wil atract new players and players that died and dlvld to the bowl as it is a good easy way to lvl.

i do think 2 wars a day is too much of the good stuff theire are alot of people that just loggin to go to wars i would love to see that being reduced back to 2 lets say 3dyas a week

wel am sure more poeple have said what ive said now so consider it a +1 or just my general opinion on pk in maxko

Greets Hydra

Author:  SpaceGirL [ 05 Jun 2011, 10:13 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

Nice ideas but player has to kill by himself side makes all Priests useful. It happened before . Parties needs priests cause of heal tanks but because of their stats they cant kill players . I'm an int priest as well . So under this situation i have to switch back to BP . Means tank parties would be piece of cake.

So its not fair for INT Priests .

Author:  Boshy [ 29 Jun 2011, 19:09 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

xARROWx wrote:
Wow, what a great topic! Wish I had this idea! Brilliant!






I suggest you take out the np's from cent/monu/crystal/ultima/isiloon :D





+1 to BRAINSTORM!!!!!!!!!!!!!!!!!


no pls, thats the only thing we have to do at cz when no humans / orcs

Author:  Nastrand [ 29 Jun 2011, 20:06 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

I think this is rly. important, it seems to me that whenever I play in CZ, there is 3 zones where players are fighting, Bowl, and at the two spawn points. But people forget that there is a huge vast area which is unexplored any more since there is no reason for players to do so.

so what I suggest is that we add more or (move the current) NP mobs around the map, so that the whole CZ can be played instead of a huge orgy of human/orc just in the bowl

hope this is considered.

-Arkturus :mrgreen:

Author:  MrBrightside [ 30 Jun 2011, 12:18 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

I have an idea. Why orcs and humans have to be enemies all the time. I think time to time there can be a war that just againts to MaxKo mobs. It can be like orc n human VS MaxKo. And the goal is to rescue someone or destroy sth. And the war should be place in maradon. How its sound?

(Im very sorry for my grammer and spelling mistakes)

Author:  sp0ngeb0bsquaRepAnts [ 10 Jul 2011, 10:27 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

make f11 work!!
in usko f11 copy your targets name so it would be really usefull specially for duffers.
hate typing nicks when i duff specially when 2 orcs/humans have simillar names.
would be nice if this feature will be implemented.

put bosses on cz instead of tale,folk etc...like d-max df myth and bosses from kc and other boss that drops good items...
gryphon armors and some beginer weaps maybe like krowaz weaps are not included...

this way pking and farming would be fun...farmers would be more allert and not bored...they wont be too noob for cz since they can farm gryph armors and krowaz weaps(just weak)...this also makes use of a mage in farming pt...coz mostly mages arent invited on farming pt's (coz they are pretty useless)...in cz mage would be helpfull for tp and keeping the party alive and together when pkers raid...

this idea would keep the cz map usefull and alive...

if not then i suggest to change pk zone to BL2 since BL2 isnt that big
cz is just to huge and to empty now...

and reduce hp/def/ap of bosses in bossland 1 like lucio etc...(those that drop +5 uniques)...so that newbies wouldnt get hard time getting those uniques...


just a suggestion :)

Author:  Hai [ 25 Jul 2011, 00:13 ]
Post subject:  Re: The Great MaxKO PK Suggestion topic

I sugess

In cz/war:

You kill: 64 nps
You die: 50 nps

So if you kill someone and you die after ( SOlo) you keep 14nps :)
And people will stop running because they are scared to lost 50nps
( I mean rogue -_-)
With mage party, we die easly

Its like that in sexyko and its work perfecly

let me know what u think

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