Apocalypsy wrote:
may be adding more INT requirement for the staff,and reducing defense on shields as well,that's what I could think of right now
Heh? it's about priests
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As much as i'm not a fan of those lame parties with alot of priests,
it isn't as easy as it sounds.. Every change has it's consequences
which lead to further changes, etc etc.
1st, there are a decent amount of changing going on already with mages,
passion warriors, archers, etc would like to see Flegy and the devs
finishing it and see it's result first.
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-Making a priest having 12-13k hp? That's not rly an option here since
even w/o shield & mace an int priest got like 13700 hp. It also
wouldn't rly make sense for an int priest to have almost similar HP
as sins / archers while warriors still having like 15-16k with chaos.
(Even better usko priests got like 10k+ SCed hp)
-Anti defenses has been reduced already on the maces (as well as on
the shields from 50 to 40 against warriors and even more against sins), further reduces
would make the maces kinda worthes and every1 who traded other
hero / chaos items for them would flame hard. Further anti def reduce
on the shields would might make int priests abit weaker but to keep
a relative balance between the shields, would've to reduce other shields
too making bps, mages dieing even faster.
-Let's say the hps has been reduced --> mages will rape the shit out
of priests even faster than now (Even right now any gg duffer can rape
int priests to the ground with 2-3 mages in no time) then what?
Reduce mage dmgs? Fine, then they will be even more fucked up against
attackers or in a possibly vs and it continues.
-Reducing kahless is the same story. Reduce kahless, fine int priests ll die
abit faster. But BPs, mages , sins and warriors whom don't wearing shields
most of the times will be affected even more and the balance can easily
be fucked up in pk and in vs aswell.
Furthermore, 3-4 priest parties might can be annoying for you, but it can
still be countered:
1.: Having 1x mage in the party with decent attackers will get them
in the end. With 2-3 gg mages the priests won't rly stand a chance.
2.: Even w/o mages a gg 6 attackers 2 priests party can still take on
them and get them if it's a 8v8. (If it's not a 8v8, but a 16v8 then
it's an other story, but it would be the same shit with reduced priests
too for the side with 8 ppl since they wouldn't be able to tank them at all)
Etc.
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However a full party, regardless what it is, (2 priests 6 warriors, whatever)
is even more annoying for guys whom always play with less people, than
a 3-4 priests party is for a full party with less priests and while a 8 ppl party
with less priests is useful against more priest parties, a 4-5 ppl one
against a 8 ppl one not rly. (If both got approx the same pk abilities).
Reduced priests, they will might come with 2x parties, even worse situation for most
of the ppl.
Also atm like this it actually worth to make mixed parties too not just tho god
damn annoying full int priest // warrior parties that used to be the trend and ruled everything.
Since Mage can tank warriors relatively well with cs, but sins / archers are dangerous
to them then. Int priests can tank attackers pretty well but archers doing a decent amount of
dmg on them due to lack of arrow def, not to mention the mages whom are int priest's
worst enemies, etc.
Long story short, unless editing everything (which would basicly mean a new server),
accessories, armors, skills, stats, etc etc, [Flegy wouldn't rly be up for it]
Can't just simply edit int priests since it's effecting everything else too.
Anyway, i have it in plan to somehow tweak the kahless abit since the 15 anti def
is kinda too much imo, and maybe will reduce atleast the regular def of bloody shield back
to ~450 or so alongside with some hp bonus decrease maybe on the shield atleast, (won't touch shield's anti defenses)
but since i'm not a developper, nor having those kinda accesses,
i gotta disturb flegy for every little things, can't just change things on my
own and test them so it takes shitload of time and effort to pull things off like this.