you talk about an average Sin or about "Lamagra" ?

@Runeking
taken from my tests...
a weapon def around 20-25 lets duals work correct.
thats why in old times KO it did work okay when IN IB gave roughly around 26 wep def in total (dont overlook the fact that a 25DD helmet was often a lower grade armor with less overall defense).
On old MaxKO we had a total wep def of 50+ (with +5 jewels).
1 handed warrior weapons was totally useless
and 1h Dagger + Shield hit same dmg like dual daggers.
So that setup was obviously WRONG

Thats why I put down the wep def over the past 3 years.
We still have 30 DD def from jewels, on a full geared char.
but duals almost work correct...
@Smurf
you cant simply compare stats from different classes
thats not working bro
cause skills is very different and every class got advantages and disadvantages.
I know about the macro Sin problem...but thats nothing new
its in KO since many years.
But we cant punish the legal players for this!
IMO an average "legal" Sin isnt so hard to beat on this server...
So if we further "nerf" a class
Dont only think of the "best player" in this class...
please also think about the "average" player of a class.
Im not online atm and I cant test myself.
maybe there wasnt even a restart since my latest nerf of sin skills?
So it wouldnt be in affect by now...
I will ask people and the team and they will further monitor it and Flegy can further adjust Sin skills a little.