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 Post subject: Lunar War Suggestion
PostPosted: 01 Nov 2014, 15:59 
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The current format for war is basically to easy. Here is a suggestion to address the issue. Firstly lets look at the fact that the winner is determined by who kills the Keeper first that would seem like a good plan to most but then what is the point of having the Warders. I think it would be much better if in order to win you must Kill both the Warders and the Keeper to claim Victory thus giving everyone a fair chance. Next on my list is that the current use of Guards and Warders there so underpowered why even use them. There Primary use is to deter people not stop them but make it harder to gain access to the goal. Make them actually worth having by increasing there Attack so they have an Impact and not just there to look pretty. Also the current ability to just Re-Spawn needs to be addressed. On the 1 Map there is a Jail which is fine except that currently Warriors can use Decent to escape from the Jail. On the Second Map there needs to be a timeout like a countdown timer that doesn't allow you to just Re-Spawn this would even out the playing field. Thus making the game more enjoyable


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 Post subject: Re: Lunar War Suggestion
PostPosted: 02 Nov 2014, 15:21 
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You have to kill both warders + keeper too in order to win ever since the game opened. It wasn't ever just about keeper, keeper alone aint enough to win.


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 Post subject: Re: Lunar War Suggestion
PostPosted: 02 Nov 2014, 16:43 
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I just interesting about the Warriors can use Descent to escape from the Jail..
its unfair for other class... i have play other server before that anyone who using the Descent to escape from the Jail will be ban
:lol:

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 Post subject: Re: Lunar War Suggestion
PostPosted: 02 Nov 2014, 17:03 
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It's not just warriors with descent. You can trick the jail with reloggs too, as well as mages can tp ppl out of jail too, there is plenty of way to abuse it, sadly at this version of the game it's basicly impossible to fully fix it so far i know.


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