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 Post subject: Mage Skill
PostPosted: 01 Jul 2014, 17:47 
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Mage Hit faster and Damage High? is this a bug? Game developer should fix this problem make it balance damage... i am a rogue archer and my skill dark pursuer damage is very bad low and slow.. i hope someone please check on this and fix it as soon as possible and come out the new patch for fix it.. thank you :)


Last edited by KinZ on 03 Jul 2014, 05:43, edited 1 time in total.

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 Post subject: Re: Mage Skill
PostPosted: 01 Jul 2014, 17:53 
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If a mage is duffed he will receive shitload of dmgs up to their armors it's like 2000--> 3500.


While their dmgs remains the same whether you are duffed or not.


So it's kinda balanced and will stay like this for now.

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 Post subject: Re: Mage Skill
PostPosted: 01 Jul 2014, 20:04 
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if you want beat mage 1v1 go full str and passion and take buff ;)

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 Post subject: Re: Mage Skill
PostPosted: 02 Jul 2014, 11:14 
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I haven't played Mage much in my KO, usually Assassin.
But Mages to me seems perfect in Titan.

They are not too OP, maybe only againts priests and its good that we have 1 class that can pwn the priests since they are also very hard to kill.

Honestly i haven't met any Mage that can beat me when i play on Assassin character, so there is no point of nerfing the Mage Class.

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 Post subject: Re: Mage Skill
PostPosted: 03 Jul 2014, 03:49 
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what i can say this server is give more priority for mage.. getting bored on this.. mage is over power 2-3 mage party is enough to kill the whole bunch easily with nova all die fast also hit long range their is no chance for escape.. please reduce down a bit mage damage and raise up a bit archer damage for dark pursuer skill..


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 Post subject: Re: Mage Skill
PostPosted: 24 Jul 2014, 00:21 
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Outdated topic. Also, it's already replied by GMs.

Closed !

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