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Scheduled events in CZ to remove all NP monsters https://www.maxko-forum.info/viewtopic.php?f=117&t=39231 |
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Author: | iLoveMyBananaaa [ 11 Dec 2015, 02:23 ] |
Post subject: | Scheduled events in CZ to remove all NP monsters |
I've been thinking about things that could be making CZ active without having all those Riotes & Atross & Burning Heaven & Elf. I remember, on a topic i've read few days ago, I've seen that those Riotes & Atross & Burning Heaven & Elf were there to lure peaple in CZ, but now so many peaple are going to CZ just to hunt these. I'm thinking about a list of Scheduled events that could be done to lure peaple into CZ instead of those monsters. There could be a total of 6 event in CZ, that could happen every 6 hours, so it would make it on a total of 24 hours, 1 Scheduled event per hour. Exemple... 1-7-13-19 : Chaos stone ''r'' hittable only, so sins could not just pop up and destroy the chaos stone in 10 seconds, and make it need at least 12-16 players to kill it. and make the CS spawn 4-6 Good monsters, such as the new christmas boss, Genie, Cent, Ultima, Isiloon... 2-8-14-20 : Add a Bifrost Monument in bowl instead of the Juraid Monument, R hittable only again, so both nations would need to fight against it, and add some good drops in bifrost, such as hero armors certificates, chaos weapons, bloody weapons and much more. And make Bifrost open 30 minutes after the event started and turn it into a PK zone. also making all mobs in bifrost drop a certain ammount of NP? 3-9-15-21 : Ardream event that already been created could be one of those events. And close CZ during that Ardream event, so if peaple wants to PK they need to go Ardream. 4-10-16-22 : 5-11-17-23 : 6-12-18-24 : PS. List your suggestion, I know quite a lot of players are bored of that non-sense NPS farming.. Regards, TheGreatEvil/Frank Indeed, I know it would take quite a lot of work to code all this, but I believe in the end, it would worth it. |
Author: | FM_Kitchie [ 11 Dec 2015, 03:17 ] |
Post subject: | Re: Scheduled events in CZ to remove all NP monsters |
![]() ![]() Thanks, it could be hard to code I think but I am sure they can find ways as always |
Author: | Hulk [ 11 Dec 2015, 13:24 ] |
Post subject: | Re: Scheduled events in CZ to remove all NP monsters |
i made the first topic over that look what u write 2 months ago ¬¬ viewtopic.php?f=117&t=38590 the second topic is of MON5T3R 1 month ago viewtopic.php?f=117&t=39054 |
Author: | iLoveMyBananaaa [ 11 Dec 2015, 20:42 ] |
Post subject: | Re: Scheduled events in CZ to remove all NP monsters |
Yeah, I've seen this post. Think I even replied to Monster's one, but 1 of the post don't say any suggestion to fix it, and the other post's suggestion is just not original in my opinion. and I think reducing the awarded nps to 64 in pk would make cz really dead, and would just increase the ammount of rogues that just run around you killing mobs. |
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