Both sides have this issue and are suffering it... i noticed it in a extreme way the last days and i think this will lead to fast boredom if it goes on.
Which of course leads people to:
- get frustrated
- some might stop playing
- create nation internal fights (nobody likes to loose so anger arises)
- clan internal fights (due to frustrated misunderstandings during pk for example)
- quitting clan/disband
- do NT again
... and the same issue goes on in loop.
The NT achievement is a nice thing but "maybe" (just a thought) this should have been introduced a bit later after the balance is a bit better.
Here are just few ideas i came up with for now (maybe already in action or got suggested in the past) but a fresh start is always good... since game server dynamics are never constant).
Please feel free to add suggestions or healthy argumentation's.
1. New identification of online users:
- create forum poll to ask
- check game server statistics for user activity
- keep an "active" eye on in game dynamic for 1 or 2 week
- create one post in forum (link related ones) about this situation
- ...
2. Implementation of action plan:
- stop NT for a while completely (even for achievement) until the situation gets more satisfying
- NT should only happen via 1 GM (to avoid internal communication errors)
- create maybe a forum event with rewards and promote it to get users to vote/involved actively into this situation and let them think as well (since it effects them as well)
- offer limited NT together with rewards to motivate those who are online during different time-frames in order to share the user activity on both sides.
- ...
3. Monitoring for 1 or 2 months:
- actively check and monitor the situation (server statistics/in game)
- do not NT again until see a bit constancy
- for achievement purposes... create a waiting-list for NT
- ...
These are few things i came up with for now and if any additional thought comes up, please feel free to add (i will also add).
Lets see what we can do together

Greetings and see you in game.