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HP Potions need MOAR restore
https://www.maxko-forum.info/viewtopic.php?f=46&t=27472
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Author:  Desti [ 15 Oct 2012, 17:50 ]
Post subject:  HP Potions need MOAR restore

I suggest hp pots healing 1000 or maybe even 1200. Reason why is because 720 hp was designed for regular ko not maxko. Most people's hp in regular ko is around 3 to 6k and maxko hp can vary between 8 to some warriors having 23k with undy.

Author:  MohawK [ 15 Oct 2012, 18:03 ]
Post subject:  Re: HP Potions need MOAR restore

what you say is true, for general pk

for vs it would pretty much make it hard and unbalanced, especially for sins who rely on minor heal

u do have more hp here, but you also deal really good dmg so you kinda compensate

you could also say that party 10k heal is not good enough, cause this skills name is COMPLETE healing. this was true in regular KO, but here is not even near (which is why you have so many priests in party, maybe if complete would be 20k, less priests would be enough)

or how about minor, why not 120hp per 1 :) imagine killing that guy bubbling/hp potting with NFS :D

or try kill an archer in vs

i dont know, it goes a long way if u just up that...

Author:  MunchieSs [ 15 Oct 2012, 18:23 ]
Post subject:  Re: HP Potions need MOAR restore

-1 from me since sins would really loose their strenght without minors, people could outpot theyr CP easelly. I think it would unbalance the server. As the mohawk sayd, the high ap compensates the high hp.

Author:  Penny_Lane [ 15 Oct 2012, 18:25 ]
Post subject:  Re: HP Potions need MOAR restore

good points Mohawk ... as always.

but

I would say +1 to 1k HP pots.

I think it wont make it to unbalanced for Rogues. Since most of the "pro rogues" got an unbelievable fast minor...
Atm a normal warrior can get a pro archer like "con" not even down half HP :o
Minor heal seems overpowered to me.

I would not even care if Rogues will use macros/ pedals/ programms ... whatever.
IMO the 1k pots would balance those things.
No need to add a cooldown for minor - there are always people that know how to bypass this

and I know I dont need to tell you how annyoing it is to heal up the 14k HP of a warrior with 720HP pots ... :roll:

Author:  Desti [ 15 Oct 2012, 18:38 ]
Post subject:  Re: HP Potions need MOAR restore

honestly the good sins and archer dont even use hp pot for the most part. They can out tank warriors bps with just their minor. Reason why I even bought this topic up is because there is no chance for warriors, mages to even solo in cz. They are literally required to bring at least 2 priests with them. Maybe hp pots should vary depending on what class you play? Like if you are rogue/priest it does the normal 720 since they have healing abilities and for warriors and mages it can heal 1k. Just some ideas

Author:  iPiGLeT [ 15 Oct 2012, 19:10 ]
Post subject:  Re: HP Potions need MOAR restore

I could explain why, but it would take way too much time, and the result would be the same.



-1 from me.

Author:  KS3R [ 16 Oct 2012, 13:33 ]
Post subject:  Re: HP Potions need MOAR restore

it's boring enough when tank parties vs each other for 30 mins and get 1,2 kill :P
We don't need it harder than that xD. And with sins, after they used first 4 high damage skills, other skills are shit with 1k HP recover. So if you want 1k HP pot, then need 2k5 soul pot to make it fair for rouge, and then you will see killing them is impossible when they use NFS, you will be regret :P

Author:  MohawK [ 16 Oct 2012, 17:58 ]
Post subject:  Re: HP Potions need MOAR restore

miles and desti i like your points too, i didnt say im against it, just said that im not quite sure about it...

well one thing is for certain, maxko expansion is coming and i remember i read in one Flegys post that all classes def/hp points are going to be changed (lower i think, but i cant remember where i read it)

so lets just wait a bit more and see what expansion brings ;)

Edit: here it is viewtopic.php?f=42&t=25959

was wrong tho, he said 40% skills will not be same, and AP and AC are dropping for 30%-50%, together with a lot of new weapons/shields/whatnot, im guessing things are going to change a lot ;)

Author:  Flawless [ 17 Oct 2012, 00:04 ]
Post subject:  Re: HP Potions need MOAR restore

Put the big pots in PUS and get more money!!!

Author:  Desti [ 17 Oct 2012, 11:19 ]
Post subject:  Re: HP Potions need MOAR restore

IMohawKI wrote:
miles and desti i like your points too, i didnt say im against it, just said that im not quite sure about it...

well one thing is for certain, maxko expansion is coming and i remember i read in one Flegys post that all classes def/hp points are going to be changed (lower i think, but i cant remember where i read it)

so lets just wait a bit more and see what expansion brings ;)

Edit: here it is viewtopic.php?f=42&t=25959

was wrong tho, he said 40% skills will not be same, and AP and AC are dropping for 30%-50%, together with a lot of new weapons/shields/whatnot, im guessing things are going to change a lot ;)



Thats a good point, I was wrong to make suggestion b4 the expansion is even out. I will close this topic for now and see what happens later.

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