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Physical rebel attack way too high
https://www.maxko-forum.info/viewtopic.php?f=100&t=33826
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Author:  KS3R [ 11 Dec 2014, 02:18 ]
Post subject:  Physical rebel attack way too high

Image

I hit 690 damage and i receive 250 damage, that's almost 40% damage of my damage, and it's not right for a wooden shield right?

Author:  GM_Dave [ 11 Dec 2014, 02:35 ]
Post subject:  Re: Physical rebel attack way too high

It's fine a +10 repel shield has ~35% repel which is approx that amount we can see in the picture. (It becomes more if you are attacking with dual weapon, but beside sins that isn't rly apply to anybody)


It's pretty fair enough, if the repel kills you he doesn't get NP anyway and every1 can get a repel shield easily so atleast it's another possibility to use ingame.

Author:  KS3R [ 11 Dec 2014, 04:30 ]
Post subject:  Re: Physical rebel attack way too high

So if it's normal, then archer will be totally useless with arrow shower?

It's only fair in servers which have no powerful 1 hand weapon like hero spear.
Look at the screenshot, he can still do 550 damage + that rebel damage.

Author:  GM_Dave [ 11 Dec 2014, 04:49 ]
Post subject:  Re: Physical rebel attack way too high

Barely anybody uses it in CZ + many thing is unfair in a way or another, could be said about things like Warrior's Scorpion Scyte that recovers hp rly fast, sin going against warrior with CS, the fact that sins stands no chance against archers whatsoever in a fair vs, etc etc.


Ppl only using the repel in a 1v1 sometimes , if it would be deleted they would just town, same shit no kill in the end anyway. In pk they won't ever use it in regular bases since it reduce their attacking power + having a big risk of the enemy killing itself by the repel what doesn't give any NP, hence why they won't risk it.



Long story short, repels were around ever since maxko's 1st opening around 4-5 years ago, it was always only a few ppl using it times to times so it's not a big deal, thx for the report tho, but it will stay for now.

/closed.

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