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 Post subject: Re: Mages.
PostPosted: 07 Jan 2012, 13:56 
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well said by Sacred... maybe those 720hp pots can be changed to 900hp or 1000hp pots... just an idea... since everyone is hitting so damn hard... 720pots are basically useless during a battle where only gang banging happens... especially when u get duffed... it always feel like a 1 hit ko

now u either gang bang others or getting gang banged or just /town

:lol:

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 Post subject: Re: Mages.
PostPosted: 08 Jan 2012, 12:55 
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Mylittlepowny wrote:
Funny tho,
has there been more then 1 day people weren't complaining
about mages? Or they or too strong or they are too weak,
peepz, you really got to know what you want.

If you think they are too strong, play a mage for a while, I'm sure
you'll be convinced that they aren't too strong. If you think mages are too weak, play against one and you'll see that they're actually not too weak.
After all you'll see that they are just perfect the way they are :)

The mages are how they should be, just keep them like this.
Don't start complaining if you got killed sometimes by a mage.
Maybe it's just a good player? the fact is, some people are just
better in handling a mage, than others. If you get killed by a mage, or
you can't kill as a mage, thats because your not good enought.
Or simply the player you play against is just better.

My point is shortly : this mage complaining has to come to an end.


Well said David!

About Mages: Tier Staff + Shield = Overpowered I think the same

About Warrior 8-) : As far as I can see the only change was that Rogues Hero Armor def got slightly decreased.
But it still seems balanced to me, because a good sin can still win a good warrior in vs.
Not to mention a good archer...can still beat anyone...


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 Post subject: Re: Mages.
PostPosted: 08 Jan 2012, 13:36 
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if you check the game it tells us the truth. Most of clans gone to mage. Why ? Mages overpowered for sure. And yeah a paper mage with nfs+t staff is hard to kill and still has good atackpower. And mages not easy to kill anymore. In maxko defence is not that important coz with accessories you can get too much wepond defence. Lowering defence not making a big change.

And int priests not has a good resistance. 1 warrior can atack to int priest about 500 at 1 hit. but a mage can dmg 2k + with lightning not letting to heal.


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 Post subject: Re: Mages.
PostPosted: 09 Jan 2012, 19:36 
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Staff damages and defense are decreased a bit. Aoe damages and far attack damages will stay as they are now till next notice. Mages are easy to kill so don't make any complains about them.
/Closed.

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 Post subject: Re: Mages.
PostPosted: 12 Feb 2013, 06:28 
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/Moved and closed because old topic.
12 Feb 2013

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