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Mages.
https://www.maxko-forum.info/viewtopic.php?f=46&t=20969
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Author:  Coaca [ 17 Dec 2011, 23:46 ]
Post subject:  Mages.

All can see, "maxKO server mage",but why?
See one mage with : Subside/Torment.

http://imageshack.us/photo/my-images/4/semttuloeno.png/

I really dont undertand how he with subside hit it, OMG , for me staff is atack where str make a diference.Now mages with Hero set MP hit this from all ppls, lol , so funny no?

MP=Nova and pilars/deadly fire atacks...
STR=Staff atack...

And why all hits with mage give 2HIts????? I want too, I think it is R and skll but if you know meeles no make R atack every time. warrior/rogues/BPs: skll/R/skll/skll/R/skll/skll/R. Mages:skllR/skllR/skllR/....

def mages low?? he with fll duff get 2300dmg lol, and me without duffs, 2451.Other R meeles = 300/400dmg Mages=600/800/900.

Author:  GomuGomuNoBazooka [ 17 Dec 2011, 23:50 ]
Post subject:  Re: Mages.

+1

Author:  StocktonDiazBitch [ 17 Dec 2011, 23:59 ]
Post subject:  Re: Mages.

Mages are easy to kill, well they WERE easy to kill, UNTILL today? yesterday? well since kahless is working (35def to all weaps) they are OP, you can hit them 600-700 as MAX,while they still hitting 1,5 - 1,7k ;D

I prefer kahless buggeed/yok working,and you?

Author:  GigaDea [ 18 Dec 2011, 00:53 ]
Post subject:  Re: Mages.

thats too wierd...i dont know why mage attack too pain...so sick :?

Author:  GM_ChuckyFake [ 18 Dec 2011, 08:23 ]
Post subject:  Re: Mages.

We have changed kahless. New looks will be implanted into client in new patch. About subside thingy. Mage staff damages are based on mp. So it doesn't have anything to do with subside. It also doesn't look your def. It looks your resistance.
+
First damage is based on their str and second is based on their mp, if I'm not wrong.

Author:  MohawK [ 18 Dec 2011, 12:08 ]
Post subject:  Re: Mages.

i do find it strange that a mage can staffhit a fully equipped priest for 2k...but what really annoys me is the fact i cant turn off novas animation

seriously, which freaking file do i have to delete cause i cant see shit!!!

2 days ago i vsed a mage party (melee vs mage) and once they throw al their shit and start to slide you just cant pinpoint them...i didnt even notice when they killed our priests....

freking effects sometimes i think im gonna get epileptic seizures from it...

Author:  DragonBIade [ 18 Dec 2011, 16:34 ]
Post subject:  Re: Mages.

+1

Image




Image

Author:  _H0Ly_ [ 18 Dec 2011, 17:04 ]
Post subject:  Re: Mages.

+1

Author:  Penny_Lane [ 19 Dec 2011, 15:46 ]
Post subject:  Re: Mages.

IMohawKI wrote:
i do find it strange that a mage can staffhit a fully equipped priest for 2k...but what really annoys me is the fact i cant turn off novas animation

seriously, which freaking file do i have to delete cause i cant see shit!!!

2 days ago i vsed a mage party (melee vs mage) and once they throw al their shit and start to slide you just cant pinpoint them...i didnt even notice when they killed our priests....

freking effects sometimes i think im gonna get epileptic seizures from it...


lol yes.
+1 to Mohawk

My gfx card (and my eyes) candle handle all those Fire spells...
Please give us an updated nova patch :!:

Author:  KVN [ 19 Dec 2011, 22:37 ]
Post subject:  Re: Mages.

i try Subside on mage , still get 2k++ damage on me and i try Confusion (Decrease enemy's magic by 30% ) on mage , still the same :roll:
i full duff a mage, i still get 2k++ damage :shock:

seem like mage wouldn't effected by duff skill expect decrease hp and decrease def only. if bug please fix it and if no, all change class to mage better :P

since mage's attack increased and why the resistance didnt increase ?

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