It is currently 22 Aug 2025, 01:59

All times are UTC + 1 hour



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: Nation Transfer System
PostPosted: 28 Nov 2011, 19:25 
Offline
Donator
User avatar

Joined: 30 May 2010, 03:29
Posts: 99
Reputation point: 2
Normal

All knows one of the biggest issue about server is Nation Balance. I think i ve and idea about that.

If karus nation searial won 5 wars nt wil otomatically open Karus >>> El Morad for week.

If elmorad nation searial won 5 wars nt wil otomatically open Elmorad >>> Karus for week

And if balance is ok. it's hard to won serial 5 wars. Coz after third war dmg bug will opened opposite nation will win the war.

this sytem will stop leechers to nt winning side. And keep the balance without hand touch.


Top
 Profile  
 
 Post subject: Re: Nation Transfer System
PostPosted: 29 Nov 2011, 12:31 
Offline

Joined: 23 Nov 2011, 20:52
Posts: 269
Country: Germany (de)
Reputation point: 13
Start to be popularStart to be popular

Well, i think the server is balanced atm.
If i look on the first war on yesterday, We not even could come into emc, cuz you guys deffend it well.
So my suggestion atm: Leave it as it is, and close the nt.

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Nation Transfer System
PostPosted: 29 Nov 2011, 15:51 
Offline
Donator
User avatar

Joined: 30 May 2010, 03:29
Posts: 99
Reputation point: 2
Normal

GM_Vogue wrote:
Well, i think the server is balanced atm.
If i look on the first war on yesterday, We not even could come into emc, cuz you guys deffend it well.
So my suggestion atm: Leave it as it is, and close the nt.

well ?
is it ?
now at war 2 x karus vs 1x humans
And yes yesterday we defended well 1 pt mage and 1 pt warrior against all karus.

But it's too late now. Can any admin give us statisc of last 7-10 days of NT'ed users? All leechers already nt'ed to winning nation. And Most of our ally members left Karus side when we nt'ed. And Rome is not that much online as before.Coz only main Clan NT'ed to Human.

Balance is not good. And getting worse day by day.


Top
 Profile  
 
 Post subject: Re: Nation Transfer System
PostPosted: 30 Nov 2011, 11:16 
Offline
Donator
User avatar

Joined: 30 May 2010, 03:29
Posts: 533
Location: Meeuwen-Gruitrode
Country: Belgium (be)
Reputation point: 34
Have own funsHave own funsHave own funsHave own funs

Medals: 1
Coder (1)
I still have some tasks on my MaxKO todolist. But 1 of them is that the NT procedure automaticly opens and closes for a nation based on nation activeness.
The most common problems are during war and cz. I still have to brainstorm about it.
But the goal is to check how active a nation is and compare it with each other. If a nation outbalance the other nation, only one way NT is allowed and for a few ppl. Not everyone for an amount of time as we do it now.

But as I said, still brainstorming. I will be working on that once my exams are done.
Yours truely,
Nyllian

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Nation Transfer System
PostPosted: 12 Feb 2013, 06:30 
Offline
Donator
User avatar

Joined: 17 Oct 2011, 13:44
Posts: 1039
Country: Turkey (tr)
Reputation point: 23
Start to be popularStart to be popularStart to be popular

Medals: 1
Bronze Tutorial Award (1)
/Moved and closed because old topic.
12 Feb 2013

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Registered users: Bing [Bot], Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
© 2008 - MAXKO LLC || MAXKO Hosting