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 Post subject: About cry // monu
PostPosted: 15 Oct 2011, 16:13 
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i've not been on at maxko for like 2 weeks , so i dunno whats going on , but here what i think should be done for cry / monu

As we all know all ppl complain about drainers being first ..... getting alot of np
well , the fact that warriors hit the monu or cry like 350-450 max , this is the problem in my opinion .
if a mage can cast lvl 18 skill and damage 1k+ on monu/ cry . a warrior should also do quite a damage on them

this will give a chance for melee parties to capture the cry by their own i think , without the need of sins.


i also suggest , to make a capture the monu "and remove ronark monu"just like in rlb usko, were it gives an np increase for the nation that captured the monu . This will definetly make more humans / orcs have combats in bowl making it more fun ;D


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 Post subject: Re: About cry // monu
PostPosted: 25 Oct 2011, 11:40 
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I Gathered all the worthy suggestions and put them in the staff section to discuss what we can do and what not. And what would be really useful to enhance the gameplay
Thank you for your suggestion and we'll certainly try to work with it.

Darwish
MaxKO Team.


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 Post subject: Re: About cry // monu
PostPosted: 12 Feb 2013, 06:51 
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/Moved and closed because old topic.
12 Feb 2013

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