i've not been on at maxko for like 2 weeks , so i dunno whats going on , but here what i think should be done for cry / monu
As we all know all ppl complain about drainers being first ..... getting alot of np well , the fact that warriors hit the monu or cry like 350-450 max , this is the problem in my opinion . if a mage can cast lvl 18 skill and damage 1k+ on monu/ cry . a warrior should also do quite a damage on them
this will give a chance for melee parties to capture the cry by their own i think , without the need of sins.
i also suggest , to make a capture the monu "and remove ronark monu"just like in rlb usko, were it gives an np increase for the nation that captured the monu . This will definetly make more humans / orcs have combats in bowl making it more fun ;D
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