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 Post subject: Re: Maxko pk
PostPosted: 20 Dec 2010, 09:47 
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What did u expect? PK became quite boring cuz of those free np's on monu/crys/npc's and so on. But look at this in a different way, I would vote for changes, but u've gotta understand one thing, or maybe few things.

U can't have proper war/invasion/pk with those idiotic mages. Look, it's as simple as this. Mages do not have that great amount of damage, with quite not bad party and a lil thinkin u can pretty much just stand over all novas and slay mages like lil squirts. The issue is, that u can hit those mages with everything u've got, and it doesn't make a difference, cuz after first waves of novas half of ur party get's dc'ed. So first things first, GM's should do smth about those annoying dc's cuz that is the main reason that we, Orcs are getting our asses whoooped so hard.

About war and invasion. It's pretty stupid if u can get np's from NPC's. It's not about pking anymore, it's just about running from one city to another and getting blesses. Who cares about nps from players, if u need to kill at least 100 ppl with full party, to get as much np's as u would get from blessings. So I would suggest removing np's from npcs, removing it from almost everything, except for players ofc, and bowl monsters in CZ. War should be all about frags, not about ending it within 3 minutes cuz two parties of mages can pretty much take it down within seconds, earn nps and just run away.

@P.S

Btw, look at this case from outside the box. Ofc those changes are necessary to make MaxKO really a pk server, not a NP farm server. But you need to understand that if u remove those np's now, it's gonna be quite unfair for those who just started or are playing for not that long. Since most of top-ranks just farmed their nps on npcs/crystals/monus and so on.


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 Post subject: Re: Maxko pk
PostPosted: 20 Dec 2010, 09:52 
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I like the idea :P

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 Post subject: Re: Maxko pk
PostPosted: 20 Dec 2010, 10:05 
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Signum wrote:
What did u expect? PK became quite boring cuz of those free np's on monu/crys/npc's and so on. But look at this in a different way, I would vote for changes, but u've gotta understand one thing, or maybe few things.

U can't have proper war/invasion/pk with those idiotic mages. Look, it's as simple as this. Mages do not have that great amount of damage, with quite not bad party and a lil thinkin u can pretty much just stand over all novas and slay mages like lil squirts. The issue is, that u can hit those mages with everything u've got, and it doesn't make a difference, cuz after first waves of novas half of ur party get's dc'ed. So first things first, GM's should do smth about those annoying dc's cuz that is the main reason that we, Orcs are getting our asses whoooped so hard.

About war and invasion. It's pretty stupid if u can get np's from NPC's. It's not about pking anymore, it's just about running from one city to another and getting blesses. Who cares about nps from players, if u need to kill at least 100 ppl with full party, to get as much np's as u would get from blessings. So I would suggest removing np's from npcs, removing it from almost everything, except for players ofc, and bowl monsters in CZ. War should be all about frags, not about ending it within 3 minutes cuz two parties of mages can pretty much take it down within seconds, earn nps and just run away.

@P.S

Btw, look at this case from outside the box. Ofc those changes are necessary to make MaxKO really a pk server, not a NP farm server. But you need to understand that if u remove those np's now, it's gonna be quite unfair for those who just started or are playing for not that long. Since most of top-ranks just farmed their nps on npcs/crystals/monus and so on.

You should open your own suggestion topic, this doesn't have anything to do with this 1.

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 Post subject: Re: Maxko pk
PostPosted: 20 Dec 2010, 20:52 
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PWNED lolz

and i think its a bad idea (in reference to removing NT giving npc)
cause they truth is cz isnt full 24\7 by either orcs or humans and ppl
still want to play that time and enjoy what little actuall pvp there really is...
so they fight a bit kill a person and wait for monu\cent.

in blunt, the staff here really dont give a crap about ur nation point status and nor should they have to. its redundant to think that a person's np makes him a better player... or means he has more fun while pking.

u should all stop being so obsessed about NP and start having fun of the game and the great community that plays it.

that being said, it would be a good idea if the centaur will be spawned randombly so ppl wont hatch on that centain spot. and also that main monument will be harder.

hope u'd appreciate my opinions and ideas :D

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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 05:04 
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u should all stop being so obsessed about NP and start having fun of the game and the great community that plays it.


So, you suggest this to players? actually it solve nothing.
If just by a sentence to tell people should do something and they follow you, there is nothing to say anymore :P


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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 07:07 
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alright so if since people Care SO MUCH about np and want to transfer to the nation that is able to control the Monu/cent/crystal/wars etc... why not start having a point system with clan. By this i mean in order to have a clan with capes or obtain g1 your clan will have to donate some nps to do so yes many of you may not like this idea but im thinking of it as this could keep people from NTing so often ( that is if clan leaders are strict on thier np donation standards ) once again this is just a suggestion to maybe limiting people from nting so much. you could do this or just higher the amount of Nps it cost to actually NT. now ive never been a developer ive only managed to be a GM so i dont exactly know what woud have to be done to do these things im just throwing some suggestions out thier to think about.


+1 for ARROW starting this topic trying to make a difference

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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 08:34 
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Merc wrote:
alright so if since people Care SO MUCH about np and want to transfer to the nation that is able to control the Monu/cent/crystal/wars etc... why not start having a point system with clan. By this i mean in order to have a clan with capes or obtain g1 your clan will have to donate some nps to do so yes many of you may not like this idea but im thinking of it as this could keep people from NTing so often ( that is if clan leaders are strict on thier np donation standards ) once again this is just a suggestion to maybe limiting people from nting so much. you could do this or just higher the amount of Nps it cost to actually NT. now ive never been a developer ive only managed to be a GM so i dont exactly know what woud have to be done to do these things im just throwing some suggestions out thier to think about.


+1 for ARROW starting this topic trying to make a difference


Not a bad idea, when you donate to clan like usko, less likely to clan hop and less likely to NT so often.

What other idea's we got?

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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 09:26 
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+1 to the np donation to clans to get capes i hate nting but i did it cause a friend wanted to go human ,.. this would defenetly keep the fallowers in check for nt to be on the winning side

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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 14:36 
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ARROW wrote:
Merc wrote:
alright so if since people Care SO MUCH about np and want to transfer to the nation that is able to control the Monu/cent/crystal/wars etc... why not start having a point system with clan. By this i mean in order to have a clan with capes or obtain g1 your clan will have to donate some nps to do so yes many of you may not like this idea but im thinking of it as this could keep people from NTing so often ( that is if clan leaders are strict on thier np donation standards ) once again this is just a suggestion to maybe limiting people from nting so much. you could do this or just higher the amount of Nps it cost to actually NT. now ive never been a developer ive only managed to be a GM so i dont exactly know what woud have to be done to do these things im just throwing some suggestions out thier to think about.


+1 for ARROW starting this topic trying to make a difference


Not a bad idea, when you donate to clan like usko, less likely to clan hop and less likely to NT so often.

What other idea's we got?


Would be a good idea, first to make sides equal them implement this.. but the thing is that the clans bug a lot, and need to be remade, so enless they fix up their clan system, doubt it's gonna happen.

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 Post subject: Re: Maxko pk
PostPosted: 21 Dec 2010, 18:10 
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Merc wrote:
alright so if since people Care SO MUCH about np and want to transfer to the nation that is able to control the Monu/cent/crystal/wars etc... why not start having a point system with clan. By this i mean in order to have a clan with capes or obtain g1 your clan will have to donate some nps to do so yes many of you may not like this idea but im thinking of it as this could keep people from NTing so often ( that is if clan leaders are strict on thier np donation standards ) once again this is just a suggestion to maybe limiting people from nting so much. you could do this or just higher the amount of Nps it cost to actually NT. now ive never been a developer ive only managed to be a GM so i dont exactly know what woud have to be done to do these things im just throwing some suggestions out thier to think about.


+1 for ARROW starting this topic trying to make a difference

i desagree with this idea, Guys we want to make a great pk server, not to copy Usko here.
think of something else.
tbh i've been thinking about making something that everyone want or should use be sold by NP only. this way if u want to get u definitly need to PK


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