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MaxKO NP Timer https://www.maxko-forum.info/viewtopic.php?f=13&t=17596 |
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Author: | Nier [ 20 Sep 2011, 06:52 ] |
Post subject: | Re: MaxKO NP Timer |
Thx Vogue , HardCore ![]() Mazoku wrote: Excellent, Thanks. I have an idea to implement... A new tab for working on combo... (Like select class and read .TBLS (So could be used on other servers))... for example, warriors skill earthquake has .8 second cooldown.. you could make it "tick, tock" on each skill to teach combo & potting cooldown... http://www.kodb.info/skills.php Also, a new tab with item drop list ![]() https://www.maxko.org/?page=drops and searchable. About Combo Emulator >> its really Good idea it'll help alot of ppl to learning Combo By "Training" in virtual Ko Machine ![]() ![]() Drop List And some guide will move to " Maxko Studio " it will be a huge project that collect alot of our work . Next Project is < Character Guide > No info About it atm Until Last Ver of Timer Done ( 3 ~ 5 Days At most ) |
Author: | Nyllian [ 22 Sep 2011, 21:12 ] |
Post subject: | Re: MaxKO NP Timer |
It's a nice addon. Verry nice A few positive critics that you can do to improve (the current v1.0.2): Change the Company name in VisualStudio settings to your name or private name (assambly show ms) (you are developing under Microsoft now -> Meaning, everything that you make belongs to microsoft atm.) Aswell as your config files. Make 1 config file and use ';' as seperator Aswell load the configs during initialization and check taborder. Overall: Verry handy timer, good multithreading, average CPU usage. |
Author: | Sauske [ 11 Jan 2015, 18:48 ] |
Post subject: | Re: MaxKO NP Timer |
omg good |
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