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 Post subject: Re: Make PK more active.
PostPosted: 12 Aug 2010, 00:56 
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Karburator13 wrote:
too decrest the tower power soo ppl can tank :P
and make a monu in the enemy basess that wil giv great amount off nps whic wil be hard too kil maybe 2x time harder then juraid monuments

agreed. ill make mages, warriors and priests useful in monu time.

good idea about boss with good drop around cz.

and centars or whatever with good np around cz is bad cuz i think none ill stay in bowl where the "real" action in cz should happen. for it atross and riote is enough.

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 Post subject: Re: Make PK more active.
PostPosted: 12 Aug 2010, 01:08 
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SpankMeHard wrote:
Karburator13 wrote:
too decrest the tower power soo ppl can tank :P
and make a monu in the enemy basess that wil giv great amount off nps whic wil be hard too kil maybe 2x time harder then juraid monuments

agreed. ill make mages, warriors and priests useful in monu time.

good idea about boss with good drop around cz.

and centars or whatever with good np around cz is bad cuz i think none ill stay in bowl where the "real" action in cz should happen. for it atross and riote is enough.

Agree.

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 Post subject: Re: Make PK more active.
PostPosted: 12 Aug 2010, 14:35 
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ARROW wrote:
I suggest we make the monument spawn around Ronark Land and have Centaur Captains spawn randomly all over as well. Fighting over them will make it more active.

Any other ideas?


i agree with ARROW

+1 for him

:D :D :D

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 Post subject: Re: Make PK more active.
PostPosted: 13 Aug 2010, 01:34 
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-1 from me just another way peeps get their nps for free...


So no from me sorry


0ops

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 Post subject: Re: Make PK more active.
PostPosted: 13 Aug 2010, 01:36 
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Think about it again. People looking for monu n Cent np's will have to be in cz to do it= pk.

Some of the most fun pk was when a GM spawned random Centaur all over ronark, there was endless ####pker has defeated pker####

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 Post subject: Re: Make PK more active.
PostPosted: 13 Aug 2010, 01:46 
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Karburator13 wrote:
i think its a good idea
1 good idea would that be too

too decrest the tower power soo ppl can tank :P
and make a monu in the enemy basess that wil giv great amount off nps whic wil be hard too kil maybe 2x time harder then juraid monuments

offcourse :shock: then no1 is safe anymore ^^
I like that idea, but then I'd say to put it somewere else, so ppl will still have a safe spot

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 Post subject: Re: Make PK more active.
PostPosted: 13 Aug 2010, 12:42 
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GM_0ops wrote:
-1 from me just another way peeps get their nps for free...


So no from me sorry


0ops


maybe cuz papi wont be #1 ? :) :)

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 Post subject: Re: Make PK more active.
PostPosted: 13 Aug 2010, 18:05 
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Karburator13 wrote:
GM_0ops wrote:
-1 from me just another way peeps get their nps for free...


So no from me sorry


0ops


maybe cuz papi wont be #1 ? :) :)



lol?

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 Post subject: Re: Make PK more active.
PostPosted: 14 Aug 2010, 03:06 
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do you even know what lol its ?
you cant say lought out loud ? i lol at you

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 Post subject: Re: Make PK more active.
PostPosted: 14 Aug 2010, 06:25 
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doesnt really matter if you lol'ed at adriana.

we all lol'ed at ur idiotic post. seriously , think twice before post something.

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