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 Post subject: Make PK more active.
PostPosted: 11 Aug 2010, 09:33 
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I suggest we make the monument spawn around Ronark Land and have Centaur Captains spawn randomly all over as well. Fighting over them will make it more active.

Any other ideas?

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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 09:44 
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yeah! i vote it ... now just farming items then finish farming dunno what to do
so boring .. if active pk i think more fun ! :D


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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 09:47 
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+1!

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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 09:57 
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Spawn more mobs that give nps around cz eg. RT / Atross in 10-15mins, few centour captain in an hour time since i know you can't make it spawn random period.
- Players will stay longer in cz for rt/atross/centour captain instead of monu. Since you gonna give away certain amount of nps from monu. Why not you turn it into other way?

Hope it helps.

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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 10:41 
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What about having farm mobs in cz? (Tier mobs, dark mobs) The mobs in cz would maybe have slightly higher drop rate or lower hp/defense, but you could get raid at any time :p

We could apply this same idea to XP mobs. Have high XP mobs in cz for lvl 83-85 but, again, always with the chance of getting raid.

Also, I agree something has to be done about monument... But i think it should be removed all together... I'm tired of seeing clans just login, kill the monument, and leave.. In 10min they make 1K+ nps without their name ever showing up on the scoreboard... I was just in a party with Yellow and 220OrchishVolts, we probably had 30-40+ kills in 30minutes of pk... made 350nps....


Well, these are just my 2 cents. Flame all you want...dont really care :)


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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 11:37 
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yep do monu spam random to much people com only for monu and they go aut when monu dead pff its boring


do mor exp on ronak land and farm put on cz its boring i was runing 1 h and nir no pk monu up and 200 up then no monu evry one go aut its b.




ad abut war pff do some thign abut it lik only 100 people from orc and human

i see lots of human asasin waiting for last 5 min and go to keeper . to get np

its b one again . or do like this

the same amut off orc and human so if ther is on war 20 human so 20 orc can enter only the same if ther is 50 orc 50 human can enter not

10 orc vs 100 human


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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 16:03 
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+1 but it should be with random time so players MUST be in cz to kill them


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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 23:10 
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Up!


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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 23:18 
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good one! All king of NPs mobs and Bosses!

+1 :)

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 Post subject: Re: Make PK more active.
PostPosted: 11 Aug 2010, 23:21 
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i think its a good idea
1 good idea would that be too

too decrest the tower power soo ppl can tank :P
and make a monu in the enemy basess that wil giv great amount off nps whic wil be hard too kil maybe 2x time harder then juraid monuments

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