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 Post subject: few changes regarding mages
PostPosted: 23 Jul 2016, 10:17 
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1. Reduce the Rebirthed Complete armor requirments to the same requirments the normal Complete armor needs (160int 124MP for the full set), because, right now, it required 178 int instead of 160. witch is way too high, higher then the int hero set.

2. Change the starting mage gear to a full HP set, and not some HP and some MP parts.

3. Literally all mage skills are fucked up.
Here is how it is actually (using starter gear)(without FR/LR)(on other mages, witch is the highest of all 4 classes):
Lightning 72 staff : hit for 1.3
Fire 70 staff : hit for ? (havn't tested)
Lightning 70 nova : hit for 1.4-1.6k
Flame 70 nova : hit 1.5-1.7k
Lightning 60 nova :
Fire 60 nova :

what they should be (without light/fire resist)(without FR/LR)(on other mages, witch is the highest of all 4 classes) :
Lightning 72 staff : hit for 600-700
Fire 70 staff : hit for 800-900
Lightning 70 nova : hit for 900-1000
Flame 70 nova : hit for 1.4-1.6k
Lightning 60 nova : hit for 750-900
Fire 60 nova : hit for 1.2-1.4k

i'm just telling. Mage should not be melees. a mage party should not be able to tank a melee party, and kill them with staff, exept if the melee party really sucks... Right now, the staff damages is retarded compare to what it's supose to be...
In other words, mages should be a massive np gain, or a complete NP giveaway, not a single kill np maker like warrior vs warrior.

PS. flame should be the core of a mage party. You will never see a mage party that only depend on lightning because it hit that high.

just my 2cents... once thing im sure of right now, is that lightning staff hit way too hard...

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 Post subject: Re: few changes regarding mages
PostPosted: 23 Jul 2016, 10:28 
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MaNiaC wrote:
3. Literally all mage skills are fucked up.
Here is how it is actually (using starter gear)(without FR/LR)(on other mages, witch is the highest of all 4 classes):
Lightning 72 staff : hit for 1.3
Fire 70 staff : hit for ? (havn't tested)
Lightning 70 nova : hit for 1.4-1.6k
Flame 70 nova : hit 1.5-1.7k
Lightning 60 nova :
Fire 60 nova :

what they should be (without light/fire resist)(without FR/LR)(on other mages, witch is the highest of all 4 classes) :
Lightning 72 staff : hit for 600-700
Fire 70 staff : hit for 800-900
Lightning 70 nova : hit for 900-1000
Flame 70 nova : hit for 1.4-1.6k
Lightning 60 nova : hit for 750-900
Fire 60 nova : hit for 1.2-1.4k


BIG +1 dude....

they made everything +3 (that's mean less resistance)and nova's now are kinda op....no idea about staff didnt saw mage's using staff..probably they dont know how to combo :p )

at least som1 who playing mage and dont say bullshit


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 Post subject: Re: few changes regarding mages
PostPosted: 23 Jul 2016, 12:02 
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MaNiaC wrote:
BIG +1 dude....

they made everything +3 (that's mean less resistance)and nova's now are kinda op....no idea about staff didnt saw mage's using staff..probably they dont know how to combo :p )

at least som1 who playing mage and dont say bullshit


I would say that the fire novas are okay, but the lightning novas arn't at all. neither the staffs.

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 Post subject: Re: few changes regarding mages
PostPosted: 23 Jul 2016, 15:58 
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thanks for your list TheGreatEvil!

From what I tested and what other players telling me, the light and ice Nova hits around 1.2k dmg.
But I agree that we might nerf Mage a little bit.
First thing we did already is to reduce the MP/HP on Magimas rings, cause they were OP (was 35/35).
We will take a look into the light staff hit!

If I remember right the staff hit dmg got increased 4-5 years ago on maxko.
Cause they wanted to give mage some kind of melee option - after nova got nerfed several times.
I guess it hasnt been reduced since that.
Maxko had a lot of strength mage builds at that time :)

About the rebirth set.
You are the first guy that reports the mixed up HP/MP stats on complete set. We will change that asap.
The int requirement says 160 int on Database (check yourself on website)
Maybe its wrongly set on client side. Will be fixed with next update.

But I recommend every Mage to farm a nexus HP set in eslant. It requires 160 int and gives 795 AC (Rebirht complete set gives 555).
Should be solo farmable in about 1h - have only tried it with BP, Warrior and Archer.

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