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Mages
https://www.maxko-forum.info/viewtopic.php?f=46&t=23334
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Author:  Valkyrie [ 27 Mar 2012, 21:50 ]
Post subject:  Re: Mages

KamishiniNoYari wrote:
Light Shock skill isnt working. (lvl 62 lightning skill)
Also it seems elemental rings (imir,flame,shio tears) isnt working as they boost mage's elemental damage in USKO (because of MYKO server files i guess). I've just tested on scarecrow and still doing same damage


i dont think you can fix light shock nor rings due to MYKO files i havent really seen any server with working light shock nor rings

Author:  GypsyDanger [ 28 Mar 2012, 05:04 ]
Post subject:  Re: Mages

mages should be able to blink (20meter or more range) in any direction with/without pt members...just like usko

Author:  KamishiniNoYari [ 31 Mar 2012, 21:17 ]
Post subject:  Re: Mages

Sweet_Revenge wrote:
mages should be able to blink (20meter or more range) in any direction with/without pt members...just like usko

+1

Also stun/slow rate should be increased asap

Author:  ROME_SuperStudent [ 17 Apr 2012, 14:36 ]
Post subject:  Re: Mages

Nice suggestion. My favorite class is mage i love play mage team but here nova damages are very weak.

Author:  MyDarkPassenger [ 18 Apr 2012, 03:01 ]
Post subject:  Re: Mages

SuperStudent_ wrote:
Nice suggestion. My favorite class is mage i love play mage team but here nova damages are very weak.

ya nova maybe low dmg, but blade has crazy dmg which can drop people in seconds,people have 2 much hp to die by novas

Author:  RoxglacheL [ 18 Apr 2012, 23:39 ]
Post subject:  Re: Mages

some mages how hit manes+fireblade while running?

Author:  GM_ChuckyFake [ 01 May 2012, 12:54 ]
Post subject:  Re: Mages

Ok let me clear up something right here,
We are not able to create Blink, Light Shock, Vampiric Fire, Flame/Ice/Lighting Armors and some more master skills of mage like in Usko. It's same with Sin/Priest/Warrior skills. Same with stun/slow rates of warrior and mage skills. We are not able to set an exact value for those rates. Just they are bugged.
They don't work properly in v1298 servers.
Best we can do is what they are atm.
Flegy had a break developing new files, he started back again before few days and as he says new files will be ready very soon. He is going really fast atm.
New files will bring everything that Usko have atm. New buff effects, new skills, new skin, Chaos/Bdw/Juraid/Soccer events New War Zones, Wings, Cospre Items, War Commanders on Horse, Rebirth System, New Clan system(You will be able to donate nps to your clan, Get it royal with killing isiloon and felankor) and more things that I can't remember atm.

So you will have to wait for it. :) and till that you should call your friends and promote for MaxKO ^^

For now what we gonna do is
Decrease Flame Staff damage which is kinda high atm. Leave ice/lighting staff as it is now.
Increase Aoe Damages by around 70% to bring back those mage teams back to MaxKo and heat up cz a bit.
We have already created a topic in Staff section. We gonna discuss it and notice it to players.

Author:  LittleFire [ 01 May 2012, 13:53 ]
Post subject:  Re: Mages

+1 :)

Author:  MyDarkPassenger [ 02 May 2012, 12:46 ]
Post subject:  Re: Mages

nice 2 see some updates coming Chucky, but tbh mage staff isnt OP, there is no duff for us 2 hit harder on any1, like warriors rogues bps got torment 2 do way crazy dmg, blade dmg should be kept same or upped a tiny bit
and our novas upped but like you said that will happen

Author:  VoidKeeper [ 02 May 2012, 14:57 ]
Post subject:  Re: Mages

stop fiddling with mage.... It's the shitest class in the server unless fully stacked and still it is only decent not good.

it's already got low defense and hp at least let it keep it's high meele attack

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