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 Post subject: Mages again and again and again
PostPosted: 09 May 2012, 14:39 
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Level 85 mage spell deadly fire dmg now reduced by 33 percent. Originally you can hit a rogue around 2.5-2.8 without ab and now hits 1.7 with ab.So let me understand something...........the only advantage mages had which is level 85 spell is now nerfed? I am sorry but I have reached my limit!!! Why mages always gets beat down by the nerf stick. 85 was all mages had when it came to solo. Reducing 85 is like reducing level 85 warrior spell by 20 percent. Or priests only healing 7.5k instead of 10k. Or even assassin drain only 3 and 5 percent. Does Flegy want everyone on this server to change to a warrior or priest, because right now it seems so. Since I start playing this server in like early 2011, these are the nerfs mages have gone through.

1. Blink distance reduced
2. Nova dmg reduced
3. Chaos Staff 1k mp and hp
4. Stun and ice down
5. Mage armor is now the weakest
6. Light spell 33 Aoe reduced
7. Light spell 33 no longer counters spells
Our master spells dont work either.........
The only Buffs I have seen mages receive is the staff............
I understand mages are a tough class to balanced because they have so many abilities but we just became accustomed and transitioned from nova nova mindset to 1 target pk after nova dmg reduction.

What makes me even more confused is nova dmg is now up a bit?? Do you want mages to change back to nova nova mage or pk 1v1 staff 85 mage? Wasn't the whole point of nova dmg nerf because mages were too powerful in war. Wasn't this the reason so many people complained about mageko or whatever. This is what doesnt make sense. I understand you might think increasing the dmg of nova a bit might compensate for the 85 change but it doesnt work like that. Mages are either all nova or all 1v1pk because we cant put enough points to have both. This change is telling us mage players that we need to go back to nova nova mage because level 85 spell isnt worth having now. So what is it? Should mages all change back to nova mages?
I guess what I am trying to say is why not give us players the option of either going nova or 1v1pk mage. Changing 85 back to its original dmg gives mage players that play with melee and solo a chance. And those that are in mage clans can benefit from the nova boost. Please give the players an actual reason to play mages instead of just warrior+priest combo......

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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 14:50 
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i have a warrior and mage beat with staff how come? this is normal is everything reduced with mage because it was already overpowered.


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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 14:57 
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whats next to get nerfed our staff attack,novas or what?
its like no point even having 85 skills on a mage if they do low ass dmg


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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 14:59 
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MikeyThePikey wrote:
i have a warrior and mage beat with staff how come? this is normal is everything reduced with mage because it was already overpowered.


you are telling me your warrior loses to a mage 1v1? maybe you are just a bad warrior because there is not way a fully geared warrior loses to a fully geared mage 1v1.

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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 15:18 
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Ya, its really sux now, i think they want us to tank melee party with 1500 def, i think thats what they want... if u guys want to keep this so up yr def and hp bonus.

Already saw 3-4 mages friends saying, i go change warrior, i think thats whats gonna happend a full pk with priest + warrior :s since u can't play on other classes.


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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 16:21 
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Who said we decreased the 85 lvl skill?

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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 16:28 
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the players that have been pking/testing it out, its totally shit damage now Chucky, it used to be strong now its just weak lol


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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 16:56 
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MyDarkPassenger wrote:
the players that have been pking/testing it out, its totally shit damage now Chucky, it used to be strong now its just weak lol

Let me talk with Flegy first.

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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 17:18 
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GM_Chucky wrote:
MyDarkPassenger wrote:
the players that have been pking/testing it out, its totally shit damage now Chucky, it used to be strong now its just weak lol

Let me talk with Flegy first.

ok np it doesnt even reach 2k anymore lol


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 Post subject: Re: Mages again and again and again
PostPosted: 09 May 2012, 17:22 
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this is very absurd :x .. do not understand why in a private server that is well MaxKO entertaining .... DMG come to reduce short nova and a Blink ... not fair that the HERO SET (MP) has a very low defense .. mage because now they have no advantage at all? .. ¿What is this??? .. should be given as the DMG's Nova and Blink away .. in that case because there mage in MaxKO? if the only thing it serves is to give people and TP to attack with your staff .. ¿Does a mage with a very low defense? .. ¿Does a mage with a very low DMG nova? ¿A mage makes a very short BLINK? ¿¿Is useful for the mage in MaxKO now? ... ALL THE PEOPLE IN HERE ARE YOUR ADVANTAGE MAXKO .. HOW A PRIEST MAY YOUR DUFF (T.SHIELD and H.MACE) may have a lot of defense and attack much? .. ¿AS MAY COME JUST A ROGUE AND KILLS THE MAGE OF 3 OR 4 HITS .. ? ¿AS MAY ALSO KILLS A WARRIOR MAGE OF THE FEW HITS?
maxko here in the only thing at stake is fll (PT: Warrior + Priest) (PT: Rogue + Priest) and the mage with making party? if you can not use their real damage nova as they are??

My suggestion would be:

1) UP REAL DMG NOVA
2) UP DEFENSE HERO (MP)
3) REAL BLINK DISTANCE


If we want a server well done .. and a server with many people .. so as we are with this ... we will not achieve anything ...

! MUST BE BOUND BY THE SKILL AND DAMAGE OF CHARACTERS OF MAXKO ¡

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