Hi Boom I appreciate your thoughts about class balance.
As you know there is mainly 2 classes hard to balance.
Archer and Mage.
If you have many of them...they start destroy all the melee pk.
So we watch the server and do adjustments sometimes.
There was a topic about Mages a while ago:
viewtopic.php?f=117&t=44965When I wrote this topic we had almost no Mages on the server.
Im happy that I see more Mages now and from what I see they do quite well.
(ofc its still hard to play Mage...since they usually are the No.1 target...)
But I can not say, that they hit lower than warriors - depending on the target.
On Int Priests (with shield...wep def) a Mage hits more dmg than a warrior!
On a Rogue with Mythril Armors...a warrior will hit more.
You talk about staff hit only? Or do you think about Spells (Manes, Deadly...)?
About stun rate.Unfortunately we can not easily adjust stun rates.
From what I know its affected by: MP, LR and INT stats.
One way to go, would be to lower the LR on some Items (Jewels and Weapons).
But honestly...I saw Priests complain about high stun rates
So Im not sure if we should change anything about that.
Always consider that there might be 2 or 3 Mages hitting a Priest...
So dont just see the stun rate when a single Mage is hitting a target.
What I have in plan, is to remove the Health Stat requirement on TStaff.
But im a lil afraid, that this would make Mage AOE Partys to tanky.