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 Post subject: Re: Hero Axe
PostPosted: 11 Jul 2015, 16:10 
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then add additional ap in h sword , man

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 Post subject: Re: Hero Axe
PostPosted: 12 Jul 2015, 05:17 
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for me i dont see any problem with hsword/axe/spear
but the problem here is the other class like mage
now with that haxe or hspear .1 warrir can kill full mages pt with some preist db and healing him
and its realy unfair

mage def is very low and same for his hp
...
i have some question why cstaff have just 1k hp 1 k mp ?:S
as i see all the other c wapons have 2 k mp and 2k hp
i think u should up hp and mp of cstaff to 2k like all the other c wapons
or maybe give mages more def or more power nova
idk its up for u
but for sure its bad if u just make warrirs more strong with new wapons and let all other class with out any change's

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 Post subject: Re: Hero Axe
PostPosted: 12 Jul 2015, 08:37 
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that dont need, mages have many stunting skill, and 1 nova deals more than 1k damage to warrior , so mages are ok.. they need only hp, not much ap and def.
but rogues have much defence same as warrior armar. i think it should be decrease a littld bit.

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 Post subject: Re: Hero Axe
PostPosted: 15 Aug 2015, 21:45 
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Gilad wrote:
GM_Aquaries says true.
We made it on purpose because some weapons has their Advantages and Disadvantages.
All Axes ranges are 1 meter attack range.
But next patch if i will remember, i will make the size of it visually a bit smaller and Hero Spear just a bit bigger since few players PMed me about this.



all axes ranges arent 1 meter darkness axe have 2 atack range i think h axe shoul have 2.00 atack range


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 Post subject: Re: Hero Axe
PostPosted: 23 Aug 2015, 00:59 
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as now hero axe range is bigger we can close topic :)

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